From ddc480baf399e9e0c87406c2c6738e04dbe6da86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 六月 2019 12:01:03 +0800
Subject: [PATCH] 7394 【2.0】【后端】雷罚BOSS(副本中只有一个玩家时离线副本关闭逻辑优化)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |   11 +++++++++--
 1 files changed, 9 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 747aea3..bfea990 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -661,8 +661,15 @@
 
 def IsNoPlayerNeedCloseFB():
     ## 副本中无玩家是否需要自动关闭的副本
-    return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
-
+    if GameWorld.GetMap().GetAutoSize():
+        if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerNotCloseAutoSizeMap:
+            return False
+        return True
+    else:
+        if GameWorld.GetMap().GetMapID() in ChConfig.Def_NoPlayerCloseNotAutoSizeMap:
+            return True
+        return False
+    
 #//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
 #tagMPlayerCountByCountry       *   GettagMPlayerCountByCountry();
 #

--
Gitblit v1.8.0