From ddc480baf399e9e0c87406c2c6738e04dbe6da86 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 20 六月 2019 12:01:03 +0800 Subject: [PATCH] 7394 【2.0】【后端】雷罚BOSS(副本中只有一个玩家时离线副本关闭逻辑优化) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 120 ++++++++++++++++++++++++++++++++++++----------------------- 1 files changed, 73 insertions(+), 47 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 1350bb9..c2f464a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -33,6 +33,7 @@ import ShareDefine import GameObj import PassiveBuffEffMng +import IpyGameDataPY #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -98,6 +99,11 @@ curSkill.SetLastUseTick(tick) coolDownTime = curSkill.GetCoolDownTime() remainTime = coolDownTime + + skillTypeID = curSkill.GetSkillTypeID() + if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1): + reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj) + if isPassiveSkill(curSkill): if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: # 天赋有减CD效果 @@ -1222,32 +1228,15 @@ return -## 获取哥布林功能NPC类型掉血值 -def GetGoblinLostHP(defender, hurtValue): - if not defender: - return hurtValue - - defObjType = defender.GetGameObjType() - if defObjType == IPY_GameWorld.gotNPC: - npcFuncType = defender.GetFunctionType() - if npcFuncType == ChConfig.Def_NPCFuncType_Goblin: - goblinHurtValue = int(ReadChConfig.GetEvalChConfig('GoblinHurtValue')) - hurtValue = min(hurtValue, goblinHurtValue) - - return hurtValue - -## 技能伤血 -# @param curObj 当前对象 -# @param skillTypeID 技能类型ID -# @param buffOwner buff拥有者 -# @param lostValue 丢失值 -# @param tick 当前时间 -# @param view 是否广播 -# @param reduce 是否扣血 -# @return None -# @remarks 函数详细说明. -def SkillLostHP(curObj, skillTypeID, buffOwner, lostValue, tick, view=True, reduceHP=True, - isDoAttackResult=True, hurtType=ChConfig.Def_HurtType_Normal): +## 直接扣血不走公式 +# view 是否广播客户端飘血 +# isDoAttackResult 是否立即处理结果,为False必须外层有处理 +# hurtType 飘血类型 +# skillAffect 默认True 会被各种技能BUFF盾等影响伤血数值 +# False代表一些特殊处理纯固定伤害飘字(如采集固定掉1点血) +def SkillLostHP(curObj, skillTypeID, buffOwner, lostValue, tick, view=True, + isDoAttackResult=True, hurtType=ChConfig.Def_HurtType_Normal, + skillAffect=True): if lostValue <= 0: GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID)) return @@ -1257,7 +1246,6 @@ ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血 return - #lostValue = GetGoblinLostHP(curObj, lostValue) curObjType = curObj.GetGameObjType() curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1) @@ -1272,34 +1260,38 @@ # 没有血量不能再触发 return - if reduceHP : - lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick) - # 血盾 - lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue) - - #剩余血量 - remainHP = max(curObjHP_BeforeAttack - lostValue , 0) - - #NPC处理 - if curObjType == IPY_GameWorld.gotNPC: - #宠物特殊处理 - if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet: - PetControl.SetPetHP(curObj, remainHP) + if skillAffect: + lostValue = AttackCommon.CalcHurtHPWithBuff(buffOwner, curObj, lostValue, curSkill, tick) + + #剩余血量 + remainHP = max(curObjHP_BeforeAttack - lostValue , 0) + + #NPC处理 + if curObjType == IPY_GameWorld.gotNPC: + #宠物特殊处理 + if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet: + PetControl.SetPetHP(curObj, remainHP) + else: + timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID()) + if timeLostHPIpyData: + AttackCommon.UpdateTimeMonsterHP(curObj, timeLostHPIpyData, tick) else: GameObj.SetHP(curObj, remainHP) - if not view : # 已广播的不重复 - curObj.Notify_HPEx() + + if not view : # 已广播的不重复 + curObj.Notify_HPEx() - #其他对象逻辑处理 - else: - # 已广播的不重复 - GameObj.SetHP(curObj, remainHP, not view) + #其他对象逻辑处理 + else: + # 已广播的不重复 + GameObj.SetHP(curObj, remainHP, not view) AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血") - if view: #广播伤血类型 AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType) + if buffOwner: + PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AttackOverPassive, tick) # 濒死状态触发技能 if GameObj.GetHP(curObj) == 0: @@ -1767,6 +1759,35 @@ return returnInfo + +def FindBuffByOwner(gameObj, skillTypeID, ownerID, ownerType): + findSkill = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID) + buffType = GetBuffType(findSkill) + buffTuple = GetBuffManagerByBuffType(gameObj, buffType) + if buffTuple == (): + return None + + buffManager = buffTuple[0] + for i in range(0, buffManager.GetBuffCount()): + curBuff = buffManager.GetBuff(i) + if not curBuff: + continue + + #判断是否拥有同一类型的技能 + if curBuff.GetSkill().GetSkillTypeID() != skillTypeID: + continue + + #判断是否拥有同一类型的技能 + if curBuff.GetOwnerID() != ownerID: + continue + + if curBuff.GetOwnerType() != ownerType: + continue + + return curBuff + + return None + #--------------------------------------------------------------------- ## 执行清空命令 参数:玩家, 保留技能类型列表 # @param curPlayer 玩家 @@ -1975,6 +1996,10 @@ # @return 返回值, 伤害数量 # @remarks 获得区域技能伤害对象数量 def GetSkillArea_Atk_Count(attacker, curSkill): + if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and attacker.GetAttackMode() == IPY_GameWorld.amContest: + # 单一目标锁定模式 + return 1 + #默认攻击最大数 hurtCount = 50 @@ -2107,6 +2132,7 @@ #技能附加 skillValue = curSkill.GetEffect(0).GetEffectValue(1) + skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)/float(ChConfig.Def_MaxRateValue) #公式计算治疗值 cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent) -- Gitblit v1.8.0