From ddc6ca7bed119134b1cc6e54b9c0e57f73292920 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 四月 2025 11:10:08 +0800
Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(防范最大生命值为0时除0报错;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |  196 +++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 191 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 12c07f6..31bad23 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -421,6 +421,31 @@
     ## 服务器组ID,必须唯一,代表这台物理服务器
     return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
 
+def GetMainServerID(serverID):
+    ## 获取服务器ID所属主服ID
+    ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
+    if ServerIDMainServerDict == None:
+        filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform())
+        if not os.path.isfile(filePath):
+            SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath)
+        else:
+            fileObj = open(filePath, 'rb')
+            content = fileObj.read()
+            fileObj.close()
+            MixServerMapDict = eval(content)
+            
+            ServerIDMainServerDict = {}
+            for mainServerIDStr, serverIDList in MixServerMapDict.items():
+                mainServerID = int(mainServerIDStr)
+                for sID in serverIDList:
+                    ServerIDMainServerDict[sID] = mainServerID
+            IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict)
+            Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict)
+            
+    if not ServerIDMainServerDict:
+        return serverID
+    return ServerIDMainServerDict.get(serverID, serverID)
+
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
     platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum")
@@ -460,7 +485,7 @@
 def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
 def GetAccIDServerID(accID):
     infoList = accID.split(Def_AccID_Split_Sign)
-    return 0 if len(infoList) < 3 else int(infoList[-1][1:])
+    return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:])
 
 def GetPlayerServerSID(curPlayer):
     # 返回含s的serverID
@@ -574,6 +599,30 @@
     templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
     return templateID
 
+def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
+    ## 获取运营活动配置日期循环的具体活动时间
+    # @return: 开始日期, 结束日期, 返回的日期是第x次循环
+    startSplitList = startDateStr.split("_")
+    loopDays = int(startSplitList[0][1:])
+    startLoopDateStr = startSplitList[1]
+    startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+    
+    endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
+    endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
+    endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+    
+    if curDateTime >= startLoopDateTime:
+        passDays = (curDateTime - startLoopDateTime).days
+        loopTimes = passDays / loopDays + 1 # 第x次循环
+        loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
+        loopTimes = min(loopTimes, loopTimeMax)
+    else:
+        loopTimes = 1 # 还未开始取第一次
+        
+    startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
+    endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
+    return startDateTime, endDateTime, loopTimes
+
 def GetOperationActionDateStr(ipyData):
     ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
     curDateTime = datetime.datetime.today()
@@ -585,7 +634,7 @@
         endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
         
     # 日期直接返回
-    if startDateStr.count("-") == 2 and "W" not in startDateStr:
+    if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
         return startDateStr, endDateStr
     
     # 开服天
@@ -632,7 +681,10 @@
             # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
             if startDateTime > endDateTime:
                 startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
-                
+    # 按日期循环
+    elif startDateStr.startswith("L"):
+        startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
+        
     # 默认
     else:
         startDateTime = curDateTime
@@ -1015,6 +1067,28 @@
     
     return fullName
 
+def MergeItemList(itemList):
+    ## 合并物品列表,将相同物品数量合并
+    itemDict = {}
+    for itemInfo in itemList:
+        if len(itemInfo) == 3:
+            itemID, itemCount, isAuctionItem = itemInfo
+        elif len(itemInfo) == 2:
+            itemID, itemCount = itemInfo
+            isAuctionItem = None
+        else:
+            continue
+        key = (itemID, isAuctionItem)
+        itemDict[key] = itemDict.get(key, 0) + itemCount
+        
+    mItemList = []
+    for key, itemCount in itemDict.items():
+        itemID, isAuctionItem = key
+        if isAuctionItem == None:
+            mItemList.append([itemID, itemCount])
+        else:
+            mItemList.append([itemID, itemCount, isAuctionItem])
+    return mItemList
 
 ## 从列表中产生物品,[[几率,object], ....],万分率
 #  @param itemList 待选列表
@@ -1149,6 +1223,98 @@
     # 找不到的默认取最后一名
     return orderDict[orderList[-1]] if isDefaultLast else defaultValue
 
+def GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue=None, fmLV=None):
+    '''获取玩家活动榜单领奖奖励
+    @param playerID: 领奖玩家ID
+    @param billID: 上榜ID,不一定是玩家ID,比如仙盟ID
+    @param billRank: 上榜名次
+    @param awardTemplateID: 活动奖励模版ID
+    @param billValue: 榜单上榜值,None时不处理
+    @param fmLV: 活动时的仙盟成员等级,None时不处理
+    '''
+    playerAwardItemList = []
+    if not billRank:
+        return playerAwardItemList
+    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAwardTemp", awardTemplateID)
+    if not ipyDataList:
+        ErrLog("活动榜单奖励模版找不到模版! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" 
+               % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
+        return playerAwardItemList
+    
+    for ipyData in ipyDataList:
+        rank = ipyData.GetRank()
+        if billRank > rank:
+            continue
+        needValue = ipyData.GetNeedValue()
+        if needValue and billValue != None and billValue < needValue:
+            continue
+        
+        awardItemList = ipyData.GetAwardItemList()
+        leaderAwardItemList = ipyData.GetLeaderAwardItemList()
+        eliteAwardItemList = ipyData.GetEliteAwardItemList()
+        
+        if fmLV != None and fmLV == IPY_GameServer.fmlLeader and leaderAwardItemList:
+            playerAwardItemList += leaderAwardItemList
+        elif fmLV != None and fmLV > IPY_GameServer.fmlMember and eliteAwardItemList:
+            playerAwardItemList += eliteAwardItemList
+        else:
+            playerAwardItemList += awardItemList
+            
+        valueAwardEx = ipyData.GetValueAwardEx()
+        if valueAwardEx and billValue != None:
+            valueAwardExList = valueAwardEx.keys()
+            valueAwardExList.sort()
+            awardItemExList = []
+            for valueEx in valueAwardExList:
+                if billValue < valueEx:
+                    break
+                awardItemExList = valueAwardEx[valueEx] # 取最大满足条件的一档
+            playerAwardItemList += awardItemExList
+            
+        return playerAwardItemList
+    
+    ErrLog("活动榜单奖励模版找不到奖励! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" 
+           % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
+    return playerAwardItemList
+
+def GetActGuessRightRankAwardIDDict(guessTemplateID):
+    ## 获取活动竞猜默认猜中名次对应奖励ID信息
+    # @return: {(名次, ...):awardID, ...} 用于 StatActGuessRet 统计竞猜结果
+    rightRankAwardIDDict = {}
+    guessIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGuess", guessTemplateID)
+    if guessIpyDataList:
+        for ipyData in guessIpyDataList:
+            awardID = ipyData.GetAwardID()
+            rightRankList = ipyData.GetRightRankList()
+            rightRankAwardIDDict[tuple(rightRankList)] = awardID
+    return rightRankAwardIDDict
+
+def StatActGuessRet(playerID, playerGuessIDList, finalRankIDList, rightRankAwardIDDict, statGuessRetDict, actName=""):
+    '''统计活动竞猜结果
+    @param playerID: 参与竞猜的玩家ID
+    @param playerGuessIDList: 玩家竞猜选择的ID顺序列表
+    @param finalRankIDList: 活动最终排名顺序列表
+    @param rightRankAwardIDDict: GetActGuessRightRankAwardIDDict 返回值
+    @param statGuessRetDict: 统计结果 {awardID:[猜中的玩家ID, ...], ...}
+    @param actName: 活动名称,可选参数,输出日志用
+    '''
+    rightRankList = [] # 玩家猜中的名次列表
+    for index, finalID in enumerate(finalRankIDList):
+        rank = index + 1
+        guessID = playerGuessIDList[index] if len(playerGuessIDList) > index else 0
+        if guessID == finalID:
+            rightRankList.append(rank)
+            
+    rightRankTuple = tuple(rightRankList)
+    awardID = rightRankAwardIDDict.get(rightRankTuple, 0)
+    if awardID not in statGuessRetDict:
+        statGuessRetDict[awardID] = []
+    rightPlayerIDList = statGuessRetDict[awardID]
+    rightPlayerIDList.append(playerID)
+    DebugLog("    %s统计玩家竞猜结果: playerID=%s,rightRankTuple=%s,awardID=%s,%s" 
+             % (actName, playerID, rightRankTuple, awardID, len(rightPlayerIDList)))
+    return
+
 ##概率相关, 这个事件是否能够出现
 # @param rate 基础几率
 # @param maxRate 最大几率
@@ -1166,14 +1332,26 @@
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
+    if IsCrossServer():
+        DebugAnswerCross(0, 0, text)
+        return
     if isLog:
         DebugLog(text)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
-    curPlayer.DebugAnswer(text)
+    if curPlayer:
+        curPlayer.DebugAnswer(text)
     return
 
 def CrossServerMsg_DebugAnswer(msgData):
     playerID, text = msgData
+    if not playerID:
+        playerManager = GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            player = playerManager.GetActivePlayerAt(i)
+            if player == None:
+                continue
+            player.DebugAnswer(text)
+        return
     curPlayer = GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         return
@@ -1186,7 +1364,7 @@
     
     import CrossRealmMsg
     dataMsg = [playerID, text]
-    serverGroupIDList = [serverGroupID]
+    serverGroupIDList = [serverGroupID] if serverGroupID else []
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
     return
 
@@ -1243,6 +1421,14 @@
         SendGameError("GameServerRaiseException", errorMsg)
     return
 
+def SendGameErrorEx(errType, msgInfo="", playerID=0):
+    ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
+    if GetGameWorld().GetDebugLevel():
+        raise Exception("%s -> %s" % (errType, msgInfo))
+    else:
+        SendGameError(errType, msgInfo)
+    return
+
 def SendGameError(errType, msgInfo=""):
     ''' 向运维发送邮件,用于需要紧急处理的信息
     @param errType: 错误类型,自定义即可

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