From ddc6ca7bed119134b1cc6e54b9c0e57f73292920 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 15 四月 2025 11:10:08 +0800 Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(防范最大生命值为0时除0报错;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 196 +++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 191 insertions(+), 5 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py index 12c07f6..31bad23 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py @@ -421,6 +421,31 @@ ## 服务器组ID,必须唯一,代表这台物理服务器 return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0) +def GetMainServerID(serverID): + ## 获取服务器ID所属主服ID + ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict") + if ServerIDMainServerDict == None: + filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform()) + if not os.path.isfile(filePath): + SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath) + else: + fileObj = open(filePath, 'rb') + content = fileObj.read() + fileObj.close() + MixServerMapDict = eval(content) + + ServerIDMainServerDict = {} + for mainServerIDStr, serverIDList in MixServerMapDict.items(): + mainServerID = int(mainServerIDStr) + for sID in serverIDList: + ServerIDMainServerDict[sID] = mainServerID + IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict) + Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict) + + if not ServerIDMainServerDict: + return serverID + return ServerIDMainServerDict.get(serverID, serverID) + def GetPlatformServerNum(platform): # 获取服务器的平台编号 platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum") @@ -460,7 +485,7 @@ def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID()) def GetAccIDServerID(accID): infoList = accID.split(Def_AccID_Split_Sign) - return 0 if len(infoList) < 3 else int(infoList[-1][1:]) + return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:]) def GetPlayerServerSID(curPlayer): # 返回含s的serverID @@ -574,6 +599,30 @@ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] return templateID +def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime): + ## 获取运营活动配置日期循环的具体活动时间 + # @return: 开始日期, 结束日期, 返回的日期是第x次循环 + startSplitList = startDateStr.split("_") + loopDays = int(startSplitList[0][1:]) + startLoopDateStr = startSplitList[1] + startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat) + + endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容 + endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1] + endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat) + + if curDateTime >= startLoopDateTime: + passDays = (curDateTime - startLoopDateTime).days + loopTimes = passDays / loopDays + 1 # 第x次循环 + loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数 + loopTimes = min(loopTimes, loopTimeMax) + else: + loopTimes = 1 # 还未开始取第一次 + + startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays) + endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1)) + return startDateTime, endDateTime, loopTimes + def GetOperationActionDateStr(ipyData): ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期 curDateTime = datetime.datetime.today() @@ -585,7 +634,7 @@ endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day) # 日期直接返回 - if startDateStr.count("-") == 2 and "W" not in startDateStr: + if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"): return startDateStr, endDateStr # 开服天 @@ -632,7 +681,10 @@ # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况 if startDateTime > endDateTime: startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可 - + # 按日期循环 + elif startDateStr.startswith("L"): + startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime) + # 默认 else: startDateTime = curDateTime @@ -1015,6 +1067,28 @@ return fullName +def MergeItemList(itemList): + ## 合并物品列表,将相同物品数量合并 + itemDict = {} + for itemInfo in itemList: + if len(itemInfo) == 3: + itemID, itemCount, isAuctionItem = itemInfo + elif len(itemInfo) == 2: + itemID, itemCount = itemInfo + isAuctionItem = None + else: + continue + key = (itemID, isAuctionItem) + itemDict[key] = itemDict.get(key, 0) + itemCount + + mItemList = [] + for key, itemCount in itemDict.items(): + itemID, isAuctionItem = key + if isAuctionItem == None: + mItemList.append([itemID, itemCount]) + else: + mItemList.append([itemID, itemCount, isAuctionItem]) + return mItemList ## 从列表中产生物品,[[几率,object], ....],万分率 # @param itemList 待选列表 @@ -1149,6 +1223,98 @@ # 找不到的默认取最后一名 return orderDict[orderList[-1]] if isDefaultLast else defaultValue +def GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue=None, fmLV=None): + '''获取玩家活动榜单领奖奖励 + @param playerID: 领奖玩家ID + @param billID: 上榜ID,不一定是玩家ID,比如仙盟ID + @param billRank: 上榜名次 + @param awardTemplateID: 活动奖励模版ID + @param billValue: 榜单上榜值,None时不处理 + @param fmLV: 活动时的仙盟成员等级,None时不处理 + ''' + playerAwardItemList = [] + if not billRank: + return playerAwardItemList + ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAwardTemp", awardTemplateID) + if not ipyDataList: + ErrLog("活动榜单奖励模版找不到模版! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" + % (billID, billRank, awardTemplateID, billValue, fmLV), playerID) + return playerAwardItemList + + for ipyData in ipyDataList: + rank = ipyData.GetRank() + if billRank > rank: + continue + needValue = ipyData.GetNeedValue() + if needValue and billValue != None and billValue < needValue: + continue + + awardItemList = ipyData.GetAwardItemList() + leaderAwardItemList = ipyData.GetLeaderAwardItemList() + eliteAwardItemList = ipyData.GetEliteAwardItemList() + + if fmLV != None and fmLV == IPY_GameServer.fmlLeader and leaderAwardItemList: + playerAwardItemList += leaderAwardItemList + elif fmLV != None and fmLV > IPY_GameServer.fmlMember and eliteAwardItemList: + playerAwardItemList += eliteAwardItemList + else: + playerAwardItemList += awardItemList + + valueAwardEx = ipyData.GetValueAwardEx() + if valueAwardEx and billValue != None: + valueAwardExList = valueAwardEx.keys() + valueAwardExList.sort() + awardItemExList = [] + for valueEx in valueAwardExList: + if billValue < valueEx: + break + awardItemExList = valueAwardEx[valueEx] # 取最大满足条件的一档 + playerAwardItemList += awardItemExList + + return playerAwardItemList + + ErrLog("活动榜单奖励模版找不到奖励! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" + % (billID, billRank, awardTemplateID, billValue, fmLV), playerID) + return playerAwardItemList + +def GetActGuessRightRankAwardIDDict(guessTemplateID): + ## 获取活动竞猜默认猜中名次对应奖励ID信息 + # @return: {(名次, ...):awardID, ...} 用于 StatActGuessRet 统计竞猜结果 + rightRankAwardIDDict = {} + guessIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGuess", guessTemplateID) + if guessIpyDataList: + for ipyData in guessIpyDataList: + awardID = ipyData.GetAwardID() + rightRankList = ipyData.GetRightRankList() + rightRankAwardIDDict[tuple(rightRankList)] = awardID + return rightRankAwardIDDict + +def StatActGuessRet(playerID, playerGuessIDList, finalRankIDList, rightRankAwardIDDict, statGuessRetDict, actName=""): + '''统计活动竞猜结果 + @param playerID: 参与竞猜的玩家ID + @param playerGuessIDList: 玩家竞猜选择的ID顺序列表 + @param finalRankIDList: 活动最终排名顺序列表 + @param rightRankAwardIDDict: GetActGuessRightRankAwardIDDict 返回值 + @param statGuessRetDict: 统计结果 {awardID:[猜中的玩家ID, ...], ...} + @param actName: 活动名称,可选参数,输出日志用 + ''' + rightRankList = [] # 玩家猜中的名次列表 + for index, finalID in enumerate(finalRankIDList): + rank = index + 1 + guessID = playerGuessIDList[index] if len(playerGuessIDList) > index else 0 + if guessID == finalID: + rightRankList.append(rank) + + rightRankTuple = tuple(rightRankList) + awardID = rightRankAwardIDDict.get(rightRankTuple, 0) + if awardID not in statGuessRetDict: + statGuessRetDict[awardID] = [] + rightPlayerIDList = statGuessRetDict[awardID] + rightPlayerIDList.append(playerID) + DebugLog(" %s统计玩家竞猜结果: playerID=%s,rightRankTuple=%s,awardID=%s,%s" + % (actName, playerID, rightRankTuple, awardID, len(rightPlayerIDList))) + return + ##概率相关, 这个事件是否能够出现 # @param rate 基础几率 # @param maxRate 最大几率 @@ -1166,14 +1332,26 @@ # if not GetGameWorld().GetDebugLevel(): # return #=========================================================================== + if IsCrossServer(): + DebugAnswerCross(0, 0, text) + return if isLog: DebugLog(text) text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding()) - curPlayer.DebugAnswer(text) + if curPlayer: + curPlayer.DebugAnswer(text) return def CrossServerMsg_DebugAnswer(msgData): playerID, text = msgData + if not playerID: + playerManager = GetPlayerManager() + for i in xrange(playerManager.GetActivePlayerCount()): + player = playerManager.GetActivePlayerAt(i) + if player == None: + continue + player.DebugAnswer(text) + return curPlayer = GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: return @@ -1186,7 +1364,7 @@ import CrossRealmMsg dataMsg = [playerID, text] - serverGroupIDList = [serverGroupID] + serverGroupIDList = [serverGroupID] if serverGroupID else [] CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList) return @@ -1243,6 +1421,14 @@ SendGameError("GameServerRaiseException", errorMsg) return +def SendGameErrorEx(errType, msgInfo="", playerID=0): + ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID) + if GetGameWorld().GetDebugLevel(): + raise Exception("%s -> %s" % (errType, msgInfo)) + else: + SendGameError(errType, msgInfo) + return + def SendGameError(errType, msgInfo=""): ''' 向运维发送邮件,用于需要紧急处理的信息 @param errType: 错误类型,自定义即可 -- Gitblit v1.8.0