From de55e89b8004896e736da4f8d63a8f974d9fc298 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 20 八月 2018 20:12:31 +0800 Subject: [PATCH] fix:挂机表 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 14 ++++++++++++++ 1 files changed, 14 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index 2e50fe6..5962869 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -7091,6 +7091,20 @@ alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV) return alchemyLV >= stoveLV +##境界是否达到X级 +# @param None +# @return None <Realmlv value="Realmlv"/> +def ConditionType_Realmlv(curPlayer, curMission, curActionNode): + realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) + return curPlayer.GetOfficialRank() >= realmlv + +##法宝之魂是否激活 +# @param None +# @return None <Mwsoul value="id"/> +def ConditionType_Mwsoul(curPlayer, curMission, curActionNode): + soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) + return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID)) + ##激活法宝,确认与成就逻辑后使用 # @param None # @return None <Active_Magicweapon id="法宝ID"/> -- Gitblit v1.8.0