From deab83c4b63d78d47628c00b302dd8223c5bd877 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2019 17:55:56 +0800
Subject: [PATCH] 8017 【开发】【主干】【2.0.200】玩家进入副本(地图表副本类型非0地图)或自定义场景时,血量恢复满血状态

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index f761133..65974e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -538,6 +538,10 @@
     if gameMap.GetMapFBType() == IPY_GameWorld.fbtNull:
         return
     
+    #进入副本默认回满血
+    if curPlayer.GetHP() < curPlayer.GetMaxHP():
+        curPlayer.SetHP(curPlayer.GetMaxHP())
+        
     #副本管理器
     gameFBMgr = GameWorld.GetGameFB()
     

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