From deab83c4b63d78d47628c00b302dd8223c5bd877 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 10 七月 2019 17:55:56 +0800 Subject: [PATCH] 8017 【开发】【主干】【2.0.200】玩家进入副本(地图表副本类型非0地图)或自定义场景时,血量恢复满血状态 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index db95c3c..7fa19a7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -515,6 +515,10 @@ PetControl.DoLogic_PetLoadMapOK(curPlayer) FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) + #默认回满血 + if curPlayer.GetHP() < curPlayer.GetMaxHP(): + curPlayer.SetHP(curPlayer.GetMaxHP()) + #通知进入状态 StartCustomSceneResult(curPlayer, mapID, lineID, 1) return -- Gitblit v1.8.0