From df2aaca6d5b503cc993ec2bf782de6a3a6d900cb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 27 四月 2019 11:52:45 +0800
Subject: [PATCH] 6636 【后端】【2.0】仙宝寻主
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 49 ++++++++++++-------------------------------------
1 files changed, 12 insertions(+), 37 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 1345f99..6e8e0f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -347,47 +347,22 @@
conditionList = ipyData.GetCondition()
cnt = 0
if curType == 1:
- #角色防御到XX
- cnt = PlayerControl.GetFuncDef(curPlayer)
-
- elif curType == 2:
- #穿戴三阶橙色1星或四阶紫色1星以上头盔
+ #穿戴X阶X颜色是否套装X部位装备
+ cnt = 0
playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- SamboSpecialUnlock = IpyGameDataPY.GetFuncEvalCfg('SamboSpecialUnlock')
- for equipIndex in xrange(playerEquip.GetCount()):
- curEquip = playerEquip.GetAt(equipIndex)
+ for classlv, color, suite, place in conditionList:
+ equipIpyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap',classlv,place)
+ if not equipIpyData:
+ continue
+ gridIndex = equipIpyData.GetGridIndex()
+ curEquip = playerEquip.GetAt(gridIndex)
if curEquip.IsEmpty():
continue
- curClassLV = ItemCommon.GetItemClassLV(curEquip)
- itemColor = curEquip.GetItemColor()
- itemQuality = curEquip.GetItemQuality()
- itemID = curEquip.GetItemTypeID()
- for classlv, color, star, place in conditionList:
- if equipIndex is place and itemID in SamboSpecialUnlock:
- cnt = 1
- break
- if equipIndex is place and curClassLV >= classlv and itemColor >= color and itemQuality >= star:
- cnt = 1
- break
- if cnt:
+ curItemColor = curEquip.GetItemColor()
+ curIsSuite = curEquip.GetSuiteID()
+ if curItemColor >= color and curIsSuite >= suite:
+ cnt = 1
break
-# elif curType == 3:
-# #全身装备X星
-# cnt = ChEquip.GetTotalEquipStars(curPlayer)
-
-# elif curType == 4:
-# #X阶普通、强化套装
-# suiteCntDict = {}
-# playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-# for equipIndex in xrange(playerEquip.GetCount()):
-# curEquip = playerEquip.GetAt(equipIndex)
-# if curEquip.IsEmpty():
-# continue
-# suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, equipIndex, curEquip)
-# for suitelv, suiteType in conditionList:
-# if suiteInfo.get(suiteType, 0) >= suitelv:
-# suiteCntDict[suiteType] = suiteCntDict.get(suiteType, 0)+1
-# cnt = max(suiteCntDict.values()) if suiteCntDict else 0
else:
return
--
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