From df2aaca6d5b503cc993ec2bf782de6a3a6d900cb Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 27 四月 2019 11:52:45 +0800
Subject: [PATCH] 6636 【后端】【2.0】仙宝寻主

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py |   70 ++++++++++++++++-------------------
 1 files changed, 32 insertions(+), 38 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index f8d42f1..79c22c4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -32,41 +32,36 @@
 
 g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], }
 
-def __SetDemonKingVisitState(curPlayer, mapID, lineID, state):
-    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
-    if not ipyData:
-        return False
-    eventID = ipyData.GetID()
-    if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state):
-        return False
-    return True
+## 是否需要做进入副本通用检查条件逻辑,默认需要检查
+def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
+    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+    return curState != PlayerFairyDomain.FDEventState_Visiting
 
 ## 是否能够通过活动查询进入
 def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
-    if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
-        return False
-    return True
+    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+    return curState in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]
 
-## 查询是否可以进入地图
-def OnChangeMapAsk(ask, tick):
-    return IPY_GameWorld.cmeAccept
+## 进入跨服副本注册数据前逻辑
+## @return: 是否可以注册前往跨服副本,次函数中可以写一些扣除消耗逻辑等
+def OnRegEnterCrossFB(curPlayer, mapID, lineID):
+    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+    if curState == PlayerFairyDomain.FDEventState_CanVisit:
+        return PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
+    
+    if curState == PlayerFairyDomain.FDEventState_Visiting:
+        return True
+    
+    return False
 
-## 开启副本
-def OnOpenFB(tick):
-    return
-
-## 副本玩家进入点
-# @return posX, posY, 随机半径(可选)
-def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
-    return ipyEnterPosInfo
-
-def GetCurFBLineBOSSID(lineID=-1):
+def GetCurFBLineBOSSID(mapID=-1, lineID=-1):
     #该分线刷的BOSSID
+    if mapID == -1:
+        mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
     if lineID == -1:
         lineID = GetCurFBFuncLineID()
-    if lineID == -1:
+    if mapID == -1 or lineID == -1:
         return 0
-    mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
     ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
     if not ipyData:
         return 0
@@ -76,13 +71,13 @@
 def GetCurFBFuncLineID():
     ## 获取本线路功能线路ID
     if GameWorld.IsCrossServer():
-        return GameWorld.GetGameWorld().GetPropertyID() % 1000
+        return FBCommon.GetCrossDynamicLineMapFuncLineID()
     return GameWorld.GetGameWorld().GetPropertyID() - 1
 
 def GetCurFBLineZoneID():
     ## 获取本线路所属跨服分区
     if GameWorld.IsCrossServer():
-        return GameWorld.GetGameWorld().GetPropertyID() / 1000
+        return FBCommon.GetCrossDynamicLineMapZoneID()
     return 0
 
 ## 进副本
@@ -90,9 +85,8 @@
     playerID = curPlayer.GetPlayerID()
     zoneID = GetCurFBLineZoneID()
     funcLineID = GetCurFBFuncLineID()
-    bossID = GetCurFBLineBOSSID(funcLineID)
-    visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
-    GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s,visitCount=%s" % (zoneID, funcLineID, bossID, visitCount), playerID)
+    bossID = GetCurFBLineBOSSID(lineID=funcLineID)
+    GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s" % (zoneID, funcLineID, bossID), playerID)
     PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
     return
 
@@ -154,7 +148,7 @@
 def __FBNPCOnKilled(curNPC, tick):
     bossID = curNPC.GetNPCID()
     funcLineID = GetCurFBFuncLineID()
-    if bossID != GetCurFBLineBOSSID(funcLineID):
+    if bossID != GetCurFBLineBOSSID(lineID=funcLineID):
         return
     
     zoneID = GetCurFBLineZoneID()
@@ -187,10 +181,10 @@
             ownerName = curPlayer.GetPlayerName()
         giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
         GameWorld.Log("玩家奖励: %s" % giveItemList, playerID)
-        ChItem.DropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
+        ChItem.DoMapDropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
         #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
         if not isCrossServer:
-            __SetDemonKingVisitState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
+            PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
         else:
             serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
             if serverGroupID not in serverGroupIDList:
@@ -206,7 +200,7 @@
 
 ## 结束跨服副本
 def OnEndCrossFB(curPlayer, mapID, lineID, exData):
-    __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
+    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
     return
 
 def OnPickUpItem(curPlayer, curItem, tick):
@@ -259,7 +253,7 @@
 
 ## 客户端进入自定义场景
 def OnEnterCustomScene(curPlayer, mapID, lineID):
-    __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
+    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
     return
 
 ## 客户端发送刷新自定义副本奖励
@@ -269,7 +263,7 @@
     if visitCount > fakeImmortalCount:
         GameWorld.DebugLog("当前寻访次数不能获取自定义副本奖励!visitCount=%s" % visitCount)
         return []
-    if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
+    if not PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
         GameWorld.DebugLog("寻访状态异常不能获取自定义副本奖励!")
         return []
     ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
@@ -283,7 +277,7 @@
 ## 给自定义副本奖励后续处理
 ## @return: 返回结算副本over信息字典,不含jsonItem信息
 def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
-    __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
+    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
     ownerID, ownerName = curPlayer.GetPlayerID(), curPlayer.GetPlayerName()
     overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName}
     return overDict

--
Gitblit v1.8.0