From dfa4555080d7fe179aec06e63d045f244e755884 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 08 八月 2019 17:32:10 +0800
Subject: [PATCH] 0312 脱机分解蓝白装备不判断评分高低

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |   30 +++++++++++++++++-------------
 1 files changed, 17 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 59d4889..6947e77 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -526,13 +526,15 @@
     if packSpace >= 5:
         return
     
-    equipScores = {}
-    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    for i in ChConfig.EquipPlace_Base:
-        equipItem = equipPack.GetAt(i)
-        if not equipItem or equipItem.IsEmpty():
-            continue
-        equipScores[equipItem.GetType()] = ItemCommon.GetEquipGearScore(equipItem)
+    #===========================================================================
+    # equipScores = {}
+    # equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    # for i in ChConfig.EquipPlace_Base:
+    #    equipItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(i))
+    #    if not equipItem or equipItem.IsEmpty():
+    #        continue
+    #    equipScores[equipItem.GetType()] = ItemCommon.GetEquipGearScore(equipItem)
+    #===========================================================================
     
     #GameWorld.DebugLog("equipScores----%s"%equipScores)
     
@@ -552,12 +554,14 @@
             continue
         
         # 本职业需要判断评分高低
-        if ItemCommon.CheckJob(curPlayer, curItem):
-            if curItem.GetType() not in equipScores:
-                # 没有评分说明装备位还是空的 不能吞噬
-                continue
-            if ItemCommon.GetEquipGearScore(curItem) > equipScores[curItem.GetType()]:
-                continue
+        #=======================================================================
+        # if ItemCommon.CheckJob(curPlayer, curItem):
+        #    if curItem.GetType() not in equipScores:
+        #        # 没有评分说明装备位还是空的 不能吞噬
+        #        continue
+        #    if ItemCommon.GetEquipGearScore(curItem) > equipScores[curItem.GetType()]:
+        #        continue
+        #=======================================================================
         
         eatIndexList.append(i)
         eatItemIDList.append(curItem.GetItemTypeID())

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