From dfa4555080d7fe179aec06e63d045f244e755884 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 08 八月 2019 17:32:10 +0800
Subject: [PATCH] 0312 脱机分解蓝白装备不判断评分高低

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  121 +++++++++++++++-------------------------
 1 files changed, 45 insertions(+), 76 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index a4b01eb..dfe8ab3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1017,8 +1017,8 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
         elif itemID == ChConfig.Def_ItemID_SP:
             PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GoldPaper:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount)
+        #elif itemID == ChConfig.Def_ItemID_GoldPaper:
+        #    PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
         elif itemID == ChConfig.Def_ItemID_RealmPoint:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
         elif itemID == ChConfig.Def_ItemID_BossReborn:
@@ -1034,11 +1034,15 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
         elif itemID == ChConfig.Def_ItemID_Honor:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
+        elif itemID == ChConfig.Def_ItemID_GoldMoney:
+            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
+        elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
         ## 跨服获得物品
-        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
+        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
             #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
             return
         curPlayer = self.__Player
@@ -1234,7 +1238,7 @@
             curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
         ItemCommon.MakeEquipGS(curItem)
         updScore = ItemCommon.GetEquipGearScore(curItem)
-        GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
+        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
                          % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
         return
     
@@ -1249,45 +1253,6 @@
 #            return
 #        playerID = curPlayer.GetPlayerID()
 #        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
-#        
-#        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
-#        ipyDataMgr = IpyGameDataPY.IPY_Data()
-#        for i in xrange(ipyDataMgr.GetAppointItemCount()):
-#            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
-#            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
-#            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
-#            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
-#                continue
-#            itemID = GetAppointItemRealID(ipyData.GetID())
-#            if not itemID:
-#                continue
-#            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
-#            
-#        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
-#        for packType in checkPackList:
-#            curPack = curPlayer.GetItemManager().GetPack(packType)
-#            for i in xrange(curPack.GetCount()):
-#                curItem = curPack.GetAt(i)
-#                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
-#                if curItem.IsEmpty():
-#                    continue
-#                isEquip = ItemCommon.CheckItemIsEquip(curItem)
-#                if not isEquip:
-#                    continue
-#                itemID = curItem.GetItemTypeID()
-#                self.CheckEquipAttr(packType, curItem)
-#                
-#                # 重刷绝版属性
-#                if itemID in outOfPrintAttrItemDict:
-#                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
-#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
-#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
-#                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
-#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
-#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
-#                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" 
-#                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
-#                    
 #        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
         return
 
@@ -1543,7 +1508,8 @@
     if curPack == None:
         #GameWorld.Log("重整背包类型不对")
         return
-    
+    if endIndex == 0:
+        endIndex = curPack.GetCount() - 1
     #检查是否能整理
     for i in range(0, curPack.GetCount()):
         curItem = curPack.GetAt(i)
@@ -1704,7 +1670,7 @@
                 #需要比较评分的装备
                 equipGS = ItemCommon.GetEquipGearScore(tmpItem)
                 #查找当前装备比较GS
-                cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())
+                cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
                 if ItemCommon.CheckNoteEquipGS(cmpItem):
                     cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
             elif ItemCommon.CheckNoteEquipGS(tmpItem):
@@ -2096,15 +2062,11 @@
    
     itemDictData['legendAttrID'] = ipyData.GetLegendAttrID()
     itemDictData['legendAttrValue'] = ipyData.GetLegendAttrValue()
-    #itemDictData['SuiteLV'] = ipyData.GetSuiteLV()
     itemDictData['ItemID'] = itemID
     itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()
     
     itemDictData['IsAuctionItem'] = isAuctionItem
     
-    #装备绝版属性,随等级变化
-    itemDictData['OutOfPrintAttrID'] = ipyData.GetOutOfPrintAttr()
-    itemDictData['OutOfPrintAttrValue'] = ipyData.GetOutOfPrintAttrValue()
     return itemDictData
 
 def GetAppointItemRealID(itemID):
@@ -2158,9 +2120,6 @@
     
     tmpEquipData.legendAttrIDList = itemData.get('legendAttrID', [])
     tmpEquipData.legendAttrValueList = itemData.get('legendAttrValue', [])
-    
-    tmpEquipData.OutOfPrintAttrIDList = itemData.get('OutOfPrintAttrID', []) # 绝版属性ID
-    tmpEquipData.OutOfPrintAttrValueList = itemData.get('OutOfPrintAttrValue', []) # 绝版属性最大值
     
     # 装备附加属性
     ChItem.EquipAddAdditionEx(equipItem, tmpEquipData)
@@ -2227,11 +2186,21 @@
         return
     
     if ItemCommon.GetIsEquip(curItem):
-        # 生成传奇属性
-        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
-        if not legendAttrInfo:
-            return
-        attrIDList, attrValueList = legendAttrInfo
+        legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+        legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+        if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
+            attrIDList, attrValueList = [], []
+            for legendIndex in xrange(legendAttrIDCnt):
+                attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
+                attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
+            #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
+        else:
+            # 生成传奇属性
+            legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
+            if not legendAttrInfo:
+                return
+            attrIDList, attrValueList = legendAttrInfo
+            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
         updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
         delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
         ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
@@ -2320,7 +2289,7 @@
     ''' 获取功能产出的物品实例
     @param isAuctionItem: 是否拍品,默认非拍品
     @param expireTime: 有效时间,时间单位由时效类型决定
-    @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
+    @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
     @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
     '''
     curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
@@ -2338,9 +2307,9 @@
         #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
         return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
     
-    # 拍品不处理其他属性
-    if isAuctionItem:
-        return curItem
+#    # 拍品不处理其他属性
+#    if isAuctionItem:
+#        return curItem
     
     tmpEquipData = SingleEquipTmpData()
     
@@ -2358,15 +2327,16 @@
     '''获取生成到装备上的传奇属性
     @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
     '''
-    if GetIsAuctionItem(curItem):
-        #GameWorld.DebugLog("拍品无法生成传奇属性!")
-        return
+#    if GetIsAuctionItem(curItem):
+#        #GameWorld.DebugLog("拍品无法生成传奇属性!")
+#        return
     itemID = curItem.GetItemTypeID()
     itemType = curItem.GetType()
     itemColor = curItem.GetItemColor()
+    itemQuality = curItem.GetItemQuality()
     isSuit = 1 if curItem.GetSuiteID() else 0
     # 1. 定条数
-    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
+    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
     if not attrCountIpyData:
         if itemColor >= ChConfig.Def_Quality_Purple:
             GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
@@ -2375,11 +2345,13 @@
     if not legendAttrCountInfoList:
         return
     
-    if not curPlayer:
-        GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
-        return
-    
-    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    if curPlayer:
+        playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    else:
+        playerID = 0
+        playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+        GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
+        
     # 2. 定属性ID
     attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
     if not attrTypeIpyData:
@@ -2414,10 +2386,10 @@
             #                   % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
             
     # 3. 定数值
-    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
+    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
     if not attrValueIpyData:
-        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" 
-                         % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
+        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s" 
+                         % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
         return
     
     attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
@@ -2471,9 +2443,6 @@
         self.source = ShareDefine.Item_Source_Unkown    #物品来源
         self.legendAttrIDList = [] # 传奇属性ID
         self.legendAttrValueList = [] # 传奇属性值
-        
-        self.OutOfPrintAttrIDList = [] # 绝版属性ID
-        self.OutOfPrintAttrValueList = [] # 绝版属性最大值
         return
     
 def ClearPack(curPlayer, packType):

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