From dfa4555080d7fe179aec06e63d045f244e755884 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 08 八月 2019 17:32:10 +0800
Subject: [PATCH] 0312 脱机分解蓝白装备不判断评分高低

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   67 ++++++++++++++++++++-------------
 1 files changed, 41 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index a6c99c1..dfe8ab3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1036,12 +1036,13 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         elif itemID == ChConfig.Def_ItemID_GoldMoney:
             PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
-
+        elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
         ## 跨服获得物品
-        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
+        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
             #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
             return
         curPlayer = self.__Player
@@ -1237,7 +1238,7 @@
             curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
         ItemCommon.MakeEquipGS(curItem)
         updScore = ItemCommon.GetEquipGearScore(curItem)
-        GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
+        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
                          % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
         return
     
@@ -1507,7 +1508,8 @@
     if curPack == None:
         #GameWorld.Log("重整背包类型不对")
         return
-    
+    if endIndex == 0:
+        endIndex = curPack.GetCount() - 1
     #检查是否能整理
     for i in range(0, curPack.GetCount()):
         curItem = curPack.GetAt(i)
@@ -1668,7 +1670,7 @@
                 #需要比较评分的装备
                 equipGS = ItemCommon.GetEquipGearScore(tmpItem)
                 #查找当前装备比较GS
-                cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())
+                cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
                 if ItemCommon.CheckNoteEquipGS(cmpItem):
                     cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
             elif ItemCommon.CheckNoteEquipGS(tmpItem):
@@ -2184,11 +2186,21 @@
         return
     
     if ItemCommon.GetIsEquip(curItem):
-        # 生成传奇属性
-        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
-        if not legendAttrInfo:
-            return
-        attrIDList, attrValueList = legendAttrInfo
+        legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+        legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+        if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
+            attrIDList, attrValueList = [], []
+            for legendIndex in xrange(legendAttrIDCnt):
+                attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
+                attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
+            #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
+        else:
+            # 生成传奇属性
+            legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
+            if not legendAttrInfo:
+                return
+            attrIDList, attrValueList = legendAttrInfo
+            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
         updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
         delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
         ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
@@ -2277,7 +2289,7 @@
     ''' 获取功能产出的物品实例
     @param isAuctionItem: 是否拍品,默认非拍品
     @param expireTime: 有效时间,时间单位由时效类型决定
-    @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
+    @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
     @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
     '''
     curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
@@ -2295,9 +2307,9 @@
         #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
         return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
     
-    # 拍品不处理其他属性
-    if isAuctionItem:
-        return curItem
+#    # 拍品不处理其他属性
+#    if isAuctionItem:
+#        return curItem
     
     tmpEquipData = SingleEquipTmpData()
     
@@ -2315,15 +2327,16 @@
     '''获取生成到装备上的传奇属性
     @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
     '''
-    if GetIsAuctionItem(curItem):
-        #GameWorld.DebugLog("拍品无法生成传奇属性!")
-        return
+#    if GetIsAuctionItem(curItem):
+#        #GameWorld.DebugLog("拍品无法生成传奇属性!")
+#        return
     itemID = curItem.GetItemTypeID()
     itemType = curItem.GetType()
     itemColor = curItem.GetItemColor()
+    itemQuality = curItem.GetItemQuality()
     isSuit = 1 if curItem.GetSuiteID() else 0
     # 1. 定条数
-    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
+    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
     if not attrCountIpyData:
         if itemColor >= ChConfig.Def_Quality_Purple:
             GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
@@ -2332,11 +2345,13 @@
     if not legendAttrCountInfoList:
         return
     
-    if not curPlayer:
-        GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
-        return
-    
-    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    if curPlayer:
+        playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    else:
+        playerID = 0
+        playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+        GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
+        
     # 2. 定属性ID
     attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
     if not attrTypeIpyData:
@@ -2371,10 +2386,10 @@
             #                   % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
             
     # 3. 定数值
-    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
+    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
     if not attrValueIpyData:
-        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" 
-                         % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
+        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s" 
+                         % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
         return
     
     attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}

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