From dfa4555080d7fe179aec06e63d045f244e755884 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 08 八月 2019 17:32:10 +0800
Subject: [PATCH] 0312 脱机分解蓝白装备不判断评分高低
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 67 ++++++++++++++++++++-------------
1 files changed, 41 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index a6c99c1..dfe8ab3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1036,12 +1036,13 @@
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
elif itemID == ChConfig.Def_ItemID_GoldMoney:
PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
-
+ elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
+ PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
return True
def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
## 跨服获得物品
- if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
+ if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
#GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
return
curPlayer = self.__Player
@@ -1237,7 +1238,7 @@
curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
ItemCommon.MakeEquipGS(curItem)
updScore = ItemCommon.GetEquipGearScore(curItem)
- GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
+ GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
% (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
return
@@ -1507,7 +1508,8 @@
if curPack == None:
#GameWorld.Log("重整背包类型不对")
return
-
+ if endIndex == 0:
+ endIndex = curPack.GetCount() - 1
#检查是否能整理
for i in range(0, curPack.GetCount()):
curItem = curPack.GetAt(i)
@@ -1668,7 +1670,7 @@
#需要比较评分的装备
equipGS = ItemCommon.GetEquipGearScore(tmpItem)
#查找当前装备比较GS
- cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())
+ cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
if ItemCommon.CheckNoteEquipGS(cmpItem):
cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
elif ItemCommon.CheckNoteEquipGS(tmpItem):
@@ -2184,11 +2186,21 @@
return
if ItemCommon.GetIsEquip(curItem):
- # 生成传奇属性
- legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
- if not legendAttrInfo:
- return
- attrIDList, attrValueList = legendAttrInfo
+ legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+ legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+ if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
+ attrIDList, attrValueList = [], []
+ for legendIndex in xrange(legendAttrIDCnt):
+ attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
+ attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
+ #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
+ else:
+ # 生成传奇属性
+ legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
+ if not legendAttrInfo:
+ return
+ attrIDList, attrValueList = legendAttrInfo
+ #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
@@ -2277,7 +2289,7 @@
''' 获取功能产出的物品实例
@param isAuctionItem: 是否拍品,默认非拍品
@param expireTime: 有效时间,时间单位由时效类型决定
- @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
+ @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
@param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
'''
curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
@@ -2295,9 +2307,9 @@
#GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
- # 拍品不处理其他属性
- if isAuctionItem:
- return curItem
+# # 拍品不处理其他属性
+# if isAuctionItem:
+# return curItem
tmpEquipData = SingleEquipTmpData()
@@ -2315,15 +2327,16 @@
'''获取生成到装备上的传奇属性
@return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
'''
- if GetIsAuctionItem(curItem):
- #GameWorld.DebugLog("拍品无法生成传奇属性!")
- return
+# if GetIsAuctionItem(curItem):
+# #GameWorld.DebugLog("拍品无法生成传奇属性!")
+# return
itemID = curItem.GetItemTypeID()
itemType = curItem.GetType()
itemColor = curItem.GetItemColor()
+ itemQuality = curItem.GetItemQuality()
isSuit = 1 if curItem.GetSuiteID() else 0
# 1. 定条数
- attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
+ attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
if not attrCountIpyData:
if itemColor >= ChConfig.Def_Quality_Purple:
GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
@@ -2332,11 +2345,13 @@
if not legendAttrCountInfoList:
return
- if not curPlayer:
- GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
- return
-
- playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+ if curPlayer:
+ playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+ else:
+ playerID = 0
+ playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
+
# 2. 定属性ID
attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
if not attrTypeIpyData:
@@ -2371,10 +2386,10 @@
# % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
# 3. 定数值
- attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
+ attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
if not attrValueIpyData:
- GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
- % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
+ GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s"
+ % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
return
attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
--
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