From dfa4555080d7fe179aec06e63d045f244e755884 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 08 八月 2019 17:32:10 +0800
Subject: [PATCH] 0312 脱机分解蓝白装备不判断评分高低

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 810b06f..fb1f598 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -31,6 +31,7 @@
 import PlayerSuccess
 import DataRecordPack
 import PlayerWeekParty
+import ItemControler
 
 import time
 
@@ -112,7 +113,7 @@
     for equipIndex in equipIndexList:
         dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
         curEquip = dogzItemPack.GetAt(equipIndex)
-        if not ItemCommon.CheckItemCanUse(curEquip):
+        if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
             GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID)
             continue
         if not ItemCommon.GetIsDogzEquip(curEquip):

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