From dfef43adce546cc3d8578811f8b82689246d227c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 11 五月 2019 18:24:03 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 消耗印记问题
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py
index 102a2c9..516c6f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4088.py
@@ -13,16 +13,17 @@
#
#---------------------------------------------------------------------
import ChConfig
-import PlayerYinji
+import PlayerControl
def CheckCanHappen(attacker, defender, effect, curSkill):
- if PlayerYinji.GetYinjiCnt(attacker) < effect.GetEffectValue(1):
+ if PlayerControl.GetYinjiCnt(attacker) < effect.GetEffectValue(1):
return False
- PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1))
+ # 4092 处理消耗
+ #PlayerYinji.SubYinji(attacker, effect.GetEffectValue(1))
return True
def GetValue(attacker, defender, effect):
- return float(effect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
+ return effect.GetEffectValue(0)
--
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