From dfef43adce546cc3d8578811f8b82689246d227c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 11 五月 2019 18:24:03 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 消耗印记问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 9db66f8..8dc357f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2119,7 +2119,9 @@
         # 重刷被动技能
         PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
         # 重刷技能战力
-        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+        curControl = PlayerControl.PlayerControl(curPlayer)
+        curControl.RefreshAllSkill()
+        curControl.RefreshPlayerAttrState()
        
     NotifyElementSkillInfo(curPlayer, mainSkillID, selectSkillID if updSelectSkillLV != activeSkillLV else 0)
     return
@@ -2201,7 +2203,9 @@
         # 重刷被动技能
         PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)    
         # 重刷技能战力
-        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+        curControl = PlayerControl.PlayerControl(curPlayer)
+        curControl.RefreshAllSkill()
+        curControl.RefreshPlayerAttrState()
     NotifyElementSkillInfo(curPlayer)
     return
 

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