From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py |   20 ++++++++++++++++++--
 1 files changed, 18 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index 81fe457..12ff6a0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -26,6 +26,9 @@
 import NPCCommon
 import GameLogic_SealDemon
 import GameLogic_ZhuXianBoss
+import GameLogic_ZhuXianTower
+import GameLogic_AllFamilyBoss
+import GameLogic_HorsePetBoss
 
 ## GM命令执行入口
 #  @param curPlayer 当前玩家
@@ -45,7 +48,20 @@
         lineID = gameWorld.GetPropertyID() - 1
         gameWorld.SetGameWorldDict(GameLogic_ZhuXianBoss.FBDict_RemainHP % lineID, 1)
         return
-    
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_ZhuXianTower:
+        #诛仙塔击杀怪
+        GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
+        return
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_AllFamilyBoss:
+        #仙盟BOSS击杀怪
+        GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
+        return
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_HorsePetBoss:
+        #骑宠BOSS击杀怪
+        gameWorld = GameWorld.GetGameWorld()
+        lineID = gameWorld.GetPropertyID() - 1
+        gameWorld.SetGameWorldDict(GameLogic_HorsePetBoss.FBDict_RemainHP % lineID, 1)
+        return
     isMapAllNPC = 0
     if len(playerList) > 0:
         isMapAllNPC = playerList[0]
@@ -91,7 +107,7 @@
         return
     if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie:
         return
-    if curNPC.GetType() not in [IPY_GameWorld.ntMonster]:
+    if curNPC.GetType() not in [IPY_GameWorld.ntMonster, ChConfig.ntMonsterTime]:
         return
     if not curNPC.GetVisible():
         return

--
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