From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 3e30edd..973cb4a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -17,7 +17,6 @@
 
 import IPY_GameWorld
 import ItemControler
-import IpyGameDataPY
 import GameWorld
 import ChConfig
 import ItemCommon
@@ -63,10 +62,6 @@
     
     # 拍品
     if auctionGroup > 0:
-        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
-        if not ipyData:
-            GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
-            return
         for _ in xrange(auctionGroup):
             if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
                 GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")

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