From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py | 27 +++++++++++++++++++--------
1 files changed, 19 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 4a139a2..8a91e67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -151,10 +151,9 @@
if not hadDelTicket:
FBCommon.SetHadDelTicket(curPlayer)
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
- if lineID == 0:
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
- else:
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
+
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
+
if fbStep == FB_Step_Open:
FBCommon.SetFBStep(FB_Step_Fighting, tick)
@@ -451,6 +450,7 @@
def __GetFamilyBossAward(rank, worldLV):
familyAuctionItemList, menberItemList = [], []
awardRateList = []
+ awardPieRateDict = {}
ipyMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
@@ -460,8 +460,9 @@
rankList = ipyData.GetRank()
if rank < rankList[0] or rank > rankList[1]:
continue
- awardRateList = ipyData.GetAward()
- if not awardRateList:
+ awardRateList = ipyData.GetAward1()
+ awardPieRateDict = ipyData.GetAward2()
+ if not awardRateList and not awardPieRateDict:
GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
return familyAuctionItemList, menberItemList
for rate, itemInfo in awardRateList:
@@ -474,6 +475,16 @@
familyAuctionItemList.append(itemInfo)
else:
menberItemList.append(itemInfo)
+ for doCnt, awardPieRateList in awardPieRateDict.items():
+ for _ in xrange(doCnt):
+ resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
+ if len(resultItem) != 3:
+ GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
+ continue
+ if resultItem[2]:
+ familyAuctionItemList.append(resultItem)
+ else:
+ menberItemList.append(resultItem)
return familyAuctionItemList, menberItemList
@@ -505,7 +516,7 @@
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
bossID = CurFBLineBOSSID(lineID)
msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
- PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
+ PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
return
@@ -592,7 +603,7 @@
remainHP = GetBossRemainHP(tick)
totalHP = __GetBossTotalHP()
if not totalHP:
- return 0
+ return 100
return remainHP * 100 / totalHP
--
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