From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py |   10 +++++++++-
 1 files changed, 9 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 97dfced..34dfe3a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,10 +32,14 @@
 import PlayerSuccess
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
+import PlayerWeekParty
 import ItemControler
 import GameFuncComm
 import SkillShell
 import BuffSkill
+import EventShell
 
 import random
 import math
@@ -185,6 +189,10 @@
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
+        EventShell.EventRespons_FBEvent(curPlayer, 'passxjmj')
         FBCommon.UpdateFBEnterTick(curPlayer)
         gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
         PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
@@ -245,7 +253,7 @@
     if goldPaper:
         PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper)
     if itemID:
-        ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem])
+        ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem])
     GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldPaper=%s,itemID=%s" 
                        % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
     return

--
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