From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py | 17 ++++++++++++++++-
1 files changed, 16 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 3c8e618..34dfe3a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,9 +32,14 @@
import PlayerSuccess
import PlayerBossReborn
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
+import PlayerWeekParty
import ItemControler
+import GameFuncComm
import SkillShell
import BuffSkill
+import EventShell
import random
import math
@@ -184,6 +189,10 @@
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
+ EventShell.EventRespons_FBEvent(curPlayer, 'passxjmj')
FBCommon.UpdateFBEnterTick(curPlayer)
gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
@@ -244,13 +253,19 @@
if goldPaper:
PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper)
if itemID:
- ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem])
GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldPaper=%s,itemID=%s"
% (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
return
def CheckHurtBuff(curPlayer, tick, isAdd=True):
#人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
+ return
+ playerID = curPlayer.GetID()
+ enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
+ if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
+ return
curLV = curPlayer.GetLV()
worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
--
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