From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py
index be5decd..5044233 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCostRebate.py
@@ -238,7 +238,7 @@
PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needCostGold])
for itemID, itemCount, isBind in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
addDataDict = {"TemplateID":templateID, "NeedCostGold":needCostGold, "AwardIndex":awardIndex,
"ItemList":str(awardItemList)}
--
Gitblit v1.8.0