From e082d496795bd07657a81714bab4a5a63446e397 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 12 四月 2019 16:41:10 +0800
Subject: [PATCH] 6491 子 【2.0】【开发】打宝界面和境界压制调整 / 【2.0】【后端】打宝界面和境界压制调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   10 ++++++----
 1 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 854897d..1350bb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1688,11 +1688,13 @@
         return True
     
     buffSkill = curObjBuff.GetSkill()
-    buffSkillLV = buffSkill.GetSkillLV()
     
-    #已存在更强大的效果
-    if buffSkillLV > curSkillLV:
-        return
+    #buff根据情况可以叠加低级,或者低级覆盖高级
+#    buffSkillLV = buffSkill.GetSkillLV()
+#    
+#    #已存在更强大的效果
+#    if buffSkillLV > curSkillLV:
+#        return
         
     if not buffSkill.GetLastTime():
         #GameWorld.DebugLog("无时间限制buff,只要存在buff,则无需重复添加")

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