From e0a5413902002d830146b8da4cc4069277979f8e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 04 三月 2019 14:13:01 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(洗炼)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py |  203 +++++++++++++++++----------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py         |   40 ++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py                     |    7 
 3 files changed, 116 insertions(+), 134 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index a08f4aa..91aef53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -33,14 +33,15 @@
 import random
 
 
-Def_EquipWashMaxType = 3 # 装备洗练最大归组类型
+Def_EquipWashMaxType = 2 # 装备洗练最大归组类型
 Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
+g_allIndexList = [] #可洗炼的部位缓存
 
 def OnEquipWashLogin(curPlayer):
     Sycn_EquipWashInfo(curPlayer, isLogin=True)
     return
 
-def GetEquipWashMaxLV(curPlayer, equipPlace):
+def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
     # @return: 0-未开放; >=1-该装备位最大可洗练等级
     washType = GetEquipWashType(equipPlace)
     if not washType:
@@ -49,28 +50,29 @@
     if not maxLVDict:
         return 0
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    curEquip = equipPack.GetAt(equipPlace)
+    curEquip = equipPack.GetAt(equipPackindex)
     if not curEquip or curEquip.IsEmpty():
-        GameWorld.DebugLog("该装备位没有装备,无法洗练!equipPlace=%s" % (equipPlace))
+        GameWorld.DebugLog("该装备位没有装备,无法洗练!equipPackindex=%s" % (equipPackindex))
         return 0
-    equipClassLV = ItemCommon.GetItemClassLV(curEquip)
-    minClassLVCfg = min(maxLVDict)
-    if equipClassLV < minClassLVCfg:
-        GameWorld.DebugLog("该装备位装备阶级=%s < minClassLVCfg(%s),无法洗练!equipPlace=%s" 
-                           % (equipClassLV, minClassLVCfg, equipPlace))
+    
+    equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackindex, curEquip)
+    minStarCfg = min(maxLVDict)
+    if equipStar < minStarCfg:
+        GameWorld.DebugLog("该装备位装备星数=%s < minStarCfg(%s),无法洗练!equipPackindex=%s" 
+                           % (equipStar, minStarCfg, equipPackindex))
         return 0
-    if equipClassLV in maxLVDict:
-        maxWashLV = maxLVDict[equipClassLV]
+    if equipStar in maxLVDict:
+        maxWashLV = maxLVDict[equipStar]
         if not maxWashLV:
-            GameWorld.DebugLog("该装备位装备阶级=%s,maxWashLV=%s,无法洗练!equipPlace=%s" 
-                               % (equipClassLV, maxWashLV, equipPlace))
+            GameWorld.DebugLog("该装备位装备星数=%s,maxWashLV=%s,无法洗练!equipPackindex=%s" 
+                               % (equipStar, maxWashLV, equipPackindex))
             return 0
         return maxWashLV
-    maxClassLVCfg = max(maxLVDict)
-    if equipClassLV > maxClassLVCfg:
-        return maxLVDict[maxClassLVCfg]
+    maxStarCfg = max(maxLVDict)
+    if equipStar > maxStarCfg:
+        return maxLVDict[maxStarCfg]
     # 默认返回当前部位洗练等级
-    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPackindex) + 1
 
 def GetEquipWashPlaceList(washType):
     ## 获取洗练类型对应的所有装备位
@@ -92,10 +94,17 @@
 
 def GetAllEquipWashPlace():
     # 获取所有可洗练的装备位
-    allPlaceList = []
-    for washType in range(1, Def_EquipWashMaxType + 1):
-        allPlaceList += GetEquipWashPlaceList(washType)
-    return allPlaceList
+    global g_allIndexList
+    if not g_allIndexList:
+        maxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
+        for washType in range(1, Def_EquipWashMaxType + 1):
+            for equipPlace in GetEquipWashPlaceList(washType):
+                for classLV in xrange(1, maxClasslv+1):
+                    ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+                    if not ipyData:
+                        continue
+                    g_allIndexList.append(ipyData.GetGridIndex())
+    return g_allIndexList
 
 #// A3 25 装备洗炼 #tagCMEquipXLAttrChange
 #
@@ -110,18 +119,22 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     playerID = curPlayer.GetPlayerID()
     
-    equipPlace = clientData.EquipPlace
+    equipPackindex = clientData.EquipPlace
     checkUseGoldAttr = clientData.CheckUseGoldAttr
-    
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackindex})
+    if not ipyData:
+        return
+    equipPlace = ipyData.GetEquipPlace()
+    classLV = ipyData.GetClassLV()
     washType = GetEquipWashType(equipPlace)
-    maxWashLV = GetEquipWashMaxLV(curPlayer, equipPlace)
-    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
-    GameWorld.DebugLog("装备洗练: equipPlace=%s,checkUseGoldAttr=%s,washType=%s,washLV=%s,maxWashLV=%s" 
-                       % (equipPlace, checkUseGoldAttr, washType, washLV, maxWashLV), playerID)
-    
     if washType is None:
         GameWorld.Log("该装备位无法洗练! equipPlace=%s" % (equipPlace), playerID)
         return
+    
+    maxWashLV = GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace)
+    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPackindex) + 1
+    GameWorld.DebugLog("装备洗练: classLV=%s,equipPlace=%s,checkUseGoldAttr=%s,washType=%s,washLV=%s,maxWashLV=%s" 
+                       % (classLV, equipPlace, checkUseGoldAttr, washType, washLV, maxWashLV), playerID)
     
     if maxWashLV < 1:
         return
@@ -134,11 +147,11 @@
     maxValueAttrNumList = [] # 已达到当前等级最大值的属性编号列表
     for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
         maxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
-        washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
-        washValueTemp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum))
+        washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
+        washValueTemp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum))
         if washValueTemp != 0:
-            GameWorld.Log("还有未选择是否保存的洗练属性,不可洗练!equipPlace=%s,attrNum=%s,washValueTemp=%s" 
-                          % (equipPlace, attrNum, washValueTemp), playerID)
+            GameWorld.Log("还有未选择是否保存的洗练属性,不可洗练!equipPackindex=%s,attrNum=%s,washValueTemp=%s" 
+                          % (equipPackindex, attrNum, washValueTemp), playerID)
             return
         if washValue >= maxValue:
             maxValueAttrNumList.append(attrNum)
@@ -171,7 +184,7 @@
         if attrNum in maxValueAttrNumList:
             continue
         
-        washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+        washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
         if checkUseGoldAttr & pow(2, attrNum - 1):
             useGoldAttrNumList.append(attrNum)
             randValueMin = getattr(washData, "GetAttrCostGoldMin%s" % attrNum)()
@@ -184,8 +197,8 @@
                     randValueMin, randValueMax = randRange
                     break
             if not randValueMin and not randValueMax:
-                GameWorld.ErrLog("找不到该装备位当前洗练值范围随机值!equipPlace=%s,washType=%s,washLV=%s,attrNum=%s,washValue=%s,randDict=%s" 
-                                 % (equipPlace, washType, washLV, attrNum, washValue, randDict))
+                GameWorld.ErrLog("找不到该装备位当前洗练值范围随机值!equipPackindex=%s,washType=%s,washLV=%s,attrNum=%s,washValue=%s,randDict=%s" 
+                                 % (equipPackindex, washType, washLV, attrNum, washValue, randDict))
                 return
         GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
         randValue = random.randint(randValueMin, randValueMax)
@@ -228,7 +241,7 @@
         ItemCommon.DelCostItemByBind(curPlayer, mustItemIndexList, mustBindCnt, mustUnBindCnt, delMustIDCount, "EquipWash")
         
     if needGold:
-        infoDict = {"EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
+        infoDict = {'classLV':classLV, "EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
         PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_EquipWash, infoDict)
         
     GameWorld.DebugLog("随机洗练: randAttrDict=%s,fixMaxValueDict=%s" % (randAttrDict, fixMaxValueDict), playerID)
@@ -237,7 +250,7 @@
         minPer = 1
         minPerAttrNum = 1
         for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
-            washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+            washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
             preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
             curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
             curPer = (washValue - preMaxValue) / float(curMaxValue - preMaxValue)
@@ -255,7 +268,7 @@
     # 最终洗练值确认
     isRefreshAttr = False
     for attrNum, randValue in randAttrDict.items():
-        washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+        washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
         tempValue = washValue + randValue
         preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
         maxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
@@ -275,21 +288,21 @@
         # 使用钻石洗练的直接更新,不用确认
         if attrNum in useGoldAttrNumList:
             isRefreshAttr = True
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum), tempValue)
-            dataDict = {'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':washValue,'newValue':tempValue}
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum), tempValue)
+            dataDict = {'classLV':classLV, 'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':washValue,'newValue':tempValue}
             DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipWash, dataDict)
             GameWorld.DebugLog("    勾选洗练,直接更新数值: %s" % tempValue, playerID)
         else:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum), tempValue)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum), tempValue)
             
     #屏蔽自动升级
 #    if isRefreshAttr and washLV < maxWashLV:
 #        CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData)
         
-    Sycn_EquipWashInfo(curPlayer, equipPlace)
+    Sycn_EquipWashInfo(curPlayer, equipPackindex)
     
     if isRefreshAttr:
-        RefreshEquipWashAttr(curPlayer)
+        RefreshEquipWashAttr(curPlayer, classLV)
     PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_EquipWash, 1)
     return
 
@@ -306,13 +319,17 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     playerID = curPlayer.GetPlayerID()
     
-    equipPlace = clientData.EquipPlace
+    equipPackindex = clientData.EquipPlace
     isSave = clientData.IsSave
-    
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackindex})
+    if not ipyData:
+        return
+    equipPlace = ipyData.GetEquipPlace()
+    classLV = ipyData.GetClassLV()
     washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
-    maxWashLV = GetEquipWashMaxLV(curPlayer, equipPlace)
-    GameWorld.DebugLog("确认洗练结果: equipPlace=%s,isSave=%s,washLV=%s,maxWashLV=%s" 
-                       % (equipPlace, isSave, washLV, maxWashLV), playerID)
+    maxWashLV = GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace)
+    GameWorld.DebugLog("确认洗练结果: classLV=%s, equipPlace=%s,isSave=%s,washLV=%s,maxWashLV=%s" 
+                       % (classLV, equipPlace, isSave, washLV, maxWashLV), playerID)
     
     washType = GetEquipWashType(equipPlace)
     if washType is None:
@@ -328,80 +345,64 @@
         if washLV >= maxWashLV:
             GameWorld.DebugLog("已达到最大洗练等级,不可升级!", playerID)
             return
-        if CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData):
-            RefreshEquipWashAttr(curPlayer)
-            Sycn_EquipWashInfo(curPlayer, equipPlace)
+        if CheckEquipWashLVUp(curPlayer, equipPackindex, classLV, equipPlace, washLV, washData):
+            RefreshEquipWashAttr(curPlayer, classLV)
+            Sycn_EquipWashInfo(curPlayer, equipPackindex)
             EquipWashSuccess(curPlayer)
         else:
             GameWorld.DebugLog("升级失败,有属性未达到最大值,无法升级!", playerID)
         return
     
     for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
-        tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum))
+        tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum))
         if not tempValue:
             continue
         
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum), 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum), 0)
         if isSave == 1:
-            oldValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum), tempValue)
-            dataDict = {'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':oldValue,'newValue':tempValue}
+            oldValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum), tempValue)
+            dataDict = {'classLV':classLV, 'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':oldValue,'newValue':tempValue}
             DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipWash, dataDict)
-            GameWorld.DebugLog("保存洗练数据: equipPlace=%s,attrNum=%s,tempValue=%s" % (equipPlace, attrNum, tempValue), playerID)
+            GameWorld.DebugLog("保存洗练数据: classLV=%s, equipPlace=%s,attrNum=%s,tempValue=%s" % (classLV, equipPlace, attrNum, tempValue), playerID)
             
     if isSave == 1:
-        RefreshEquipWashAttr(curPlayer)
+        RefreshEquipWashAttr(curPlayer, classLV)
     #屏蔽自动升级
 #        if washLV < maxWashLV:
 #            CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData)
-    Sycn_EquipWashInfo(curPlayer, equipPlace)
+    Sycn_EquipWashInfo(curPlayer, equipPackindex)
     return
 
-def CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData):
+def CheckEquipWashLVUp(curPlayer, equipPackindex, classLV, equipPlace, washLV, washData):
     # 检查洗练类型升级
     
     for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
-        tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+        tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
         # 只要有未达到本级最大值的,则不能升级
         if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
             return
     washLV += 1
     # 字典存储的从0开始,0代表1级,所以实际存进去的值需减1
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPlace), washLV - 1)
-    GameWorld.DebugLog("装备洗练等级升级: equipPlace=%s,washLV=%s" % (equipPlace, washLV), curPlayer.GetPlayerID())
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV - 1)
+    GameWorld.DebugLog("装备洗练等级升级: equipPackindex=%s,washLV=%s" % (equipPackindex, washLV), curPlayer.GetPlayerID())
     
     # 洗练广播
-    PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), equipPlace, washLV])
-    for washType in range(1, Def_EquipWashMaxType + 1):
-        placeList = GetEquipWashPlaceList(washType)
-        if equipPlace not in placeList:
-            continue
-        
-        minWashLV = 999
-        for equipPlace in placeList:
-            minWashLV = min(minWashLV, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1)
-        
-        if minWashLV == washLV:
-            # 有精确命中数据等级,代表刚好达成该洗练套装
-            washSpecLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipWashSpec", washType, washLV)
-            if washSpecLVIpyData:
-                PlayerControl.WorldNotify(0, "WashMasterCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), washType, washLV])
-        EventShell.EventRespons_EquipWash(curPlayer, washType, washLV)
-        break
+    PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), classLV, equipPlace, washLV])
     return True
 
 
-def Sycn_EquipWashInfo(curPlayer, equipPlace=-1, isLogin=False):
+def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
     hasValue = False
     
     pack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo()
     pack.Clear()
     pack.InfoList = []
     
-    if equipPlace == -1:
+    if equipPackindex == -1:
         syncPlaceList = GetAllEquipWashPlace()
     else:
-        syncPlaceList = [equipPlace]
+        syncPlaceList = [equipPackindex]
         
     for place in syncPlaceList:
         equipPart = ChPyNetSendPack.tagMCEquipPartXLAttr()
@@ -428,16 +429,16 @@
     NetPackCommon.SendFakePack(curPlayer, pack)
     return
 
-def RefreshEquipWashAttr(curPlayer):
-    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
+def RefreshEquipWashAttr(curPlayer, classLV):
+    ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
     #刷新所有属性
     playControl = PlayerControl.PlayerControl(curPlayer)
     playControl.RefreshPlayerAttrState()
     return
 
-def CalcAttr_EquipWash(curPlayer, equipPlace, allAttrList):
+def CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrList):
     ## 装备位洗练属性
-    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
+    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipIndex) + 1
     washType = GetEquipWashType(equipPlace)
     if washType is None:
         return
@@ -447,36 +448,10 @@
     #GameWorld.DebugLog("装备位属性: equipPlace=%s,washLV=%s" % (equipPlace, washLV))
     for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
         attrID = getattr(washData, "GetAttrType%s" % attrNum)()
-        attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+        attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipIndex, attrNum))
         #GameWorld.DebugLog("    attrNum=%s,attrID=%s, attrValue=%s" % (attrNum, attrID, attrValue))
         if attrValue:
             PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-    return
-
-def CalcAttr_EquipWashSpec(curPlayer, equipPlaceList, allAttrList):
-    ## 装备洗练类型等级对应特殊套属性
-    for washType in range(1, Def_EquipWashMaxType + 1):
-        washTypeLV = 999
-        placeList = GetEquipWashPlaceList(washType)
-        for equipPlace in placeList:
-            if equipPlace not in equipPlaceList:
-                washTypeLV = 0 # 需穿戴装备才有效
-                break
-            washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
-            washTypeLV = min(washTypeLV, washLV)
-        #GameWorld.DebugLog("洗练套装属性: washType=%s,washTypeLV=%s" % (washType, washTypeLV))
-        if not washTypeLV:
-            continue
-        washSpecData = IpyGameDataPY.InterpolationSearch("EquipWashSpec", "WashLVNeed", washTypeLV, {"WashTypeNeed":washType})
-        if not washSpecData:
-            continue
-        
-        attrTypeList = washSpecData.GetAddAttrType()
-        attrValueList = washSpecData.GetAddAttrValue()
-        for i, attrID in enumerate(attrTypeList):
-            PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
-            #GameWorld.DebugLog("    EquipWashSpec attrID=%s, attrValue=%s" % (attrID, attrValueList[i]))
-            
     return
 
 def EquipWashSuccess(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
index 21407d9..fb08fb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
@@ -18,6 +18,7 @@
 import PlayerControl
 import ChConfig
 import GameWorld
+import IpyGameDataPY
 
 #---------------------------------------------------------------------
 #逻辑实现
@@ -30,13 +31,13 @@
     if not cmdList:
         GameWorld.DebugAnswer(curPlayer, "重置所有部位洗练信息: SetEquipWash 0")
         GameWorld.DebugAnswer(curPlayer, "设置所有部位洗练信息: SetEquipWash 洗练等级 当前等级洗练属性百分比")
-        GameWorld.DebugAnswer(curPlayer, "设置指定部位洗练信息: SetEquipWash 装备位 洗练等级 当前等级洗练属性百分比")
+        GameWorld.DebugAnswer(curPlayer, "设置指定部位洗练信息: SetEquipWash 阶级 装备位 洗练等级 当前等级洗练属性百分比")
         return
     
-    placeList = Operate_EquipWash.GetAllEquipWashPlace()
+    allIndexList = Operate_EquipWash.GetAllEquipWashPlace()
     syncPlace = -1
     if len(cmdList) == 1 and cmdList[0] == 0:
-        for place in placeList:
+        for place in allIndexList:
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (place), 0)
             for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
                 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (place, attrNum), 0)
@@ -46,24 +47,31 @@
     elif len(cmdList) == 2:
         isSync = False
         washLV, attrPer = cmdList
-        for place in placeList:
-            maxWashLV = Operate_EquipWash.GetEquipWashMaxLV(curPlayer, place)
+        for equipPackindex in allIndexList:
+            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackindex})
+            if not ipyData:
+                continue
+            equipPlace = ipyData.GetEquipPlace()
+            maxWashLV = Operate_EquipWash.GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace)
             if maxWashLV < 1:
                 continue
-            __SetEquipPlaceWashLV(curPlayer, place, washLV, attrPer, maxWashLV)
+            __SetEquipPlaceWashLV(curPlayer, equipPackindex, equipPlace, washLV, attrPer, maxWashLV)
             isSync = True
         if not isSync:
             return
             
-    elif len(cmdList) == 3:
-        place, washLV, attrPer = cmdList
-        if place not in placeList:
+    elif len(cmdList) == 4:
+        classLV, place, washLV, attrPer = cmdList
+        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
+        if not ipyData:
             return
-        syncPlace = place
-        maxWashLV = Operate_EquipWash.GetEquipWashMaxLV(curPlayer, place)
+        
+        gridIndex = ipyData.GetGridIndex()
+        syncPlace = gridIndex
+        maxWashLV = Operate_EquipWash.GetEquipWashMaxLV(curPlayer, gridIndex, place)
         if maxWashLV < 1:
             return
-        __SetEquipPlaceWashLV(curPlayer, place, washLV, attrPer, maxWashLV)
+        __SetEquipPlaceWashLV(curPlayer, gridIndex, place, washLV, attrPer, maxWashLV)
         
     else:
         return
@@ -72,7 +80,7 @@
     Operate_EquipWash.Sycn_EquipWashInfo(curPlayer, syncPlace)
     return
 
-def __SetEquipPlaceWashLV(curPlayer, place, washLV, attrPer, maxWashLV):
+def __SetEquipPlaceWashLV(curPlayer, equipPackindex, place, washLV, attrPer, maxWashLV):
     washLV = min(maxWashLV, washLV)
     washLV = max(1, washLV)
     attrPer = max(0, attrPer)
@@ -83,13 +91,13 @@
     preWashData = None if washLV <= 1 else Operate_EquipWash.GetEquipWashData(washType, washLV - 1)
     
     #GameWorld.DebugLog("设置洗练: place=%s,washType=%s,washLV=%s,attrPer=%s" % (place, washType, washLV, attrPer))
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (place), washLV - 1)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV - 1)
     for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
         preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
         curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
         value = preMaxValue + int((curMaxValue - preMaxValue) * attrPer / 100.0)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (place, attrNum), value)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (place, attrNum), 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum), value)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum), 0)
         #GameWorld.DebugLog("    attrNum=%s,value=%s" % (attrNum, value))
         
     return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 320f964..4025566 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -458,7 +458,7 @@
     #allAttrListPlusBase = [{} for _ in range(4)]  # 基础强化属性
     allAttrListStone = [{} for _ in range(4)]  # 宝石属性
     allAttrListSuit = [{} for _ in range(4)]  # 套装属性
-    #allAttrListWash = [{} for _ in range(4)]  # 洗练属性
+    allAttrListWash = [{} for _ in range(4)]  # 洗练属性
     #allAttrListOutOfPrintEquip = [{} for _ in range(4)]  # 绝版装备属性 需在等级变化独立计算
     
     packType = IPY_GameWorld.rptEquip
@@ -542,10 +542,9 @@
         #绝世属性
         #CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
         #洗练属性
-        #Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, allAttrListWash)
+        Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrListWash)
     
-    #洗练套装属性
-    #Operate_EquipWash.CalcAttr_EquipWashSpec(curPlayer, equipPlaceList, allAttrListWash)
+
     #套装属性
     CalcEquipSuiteAttr(curPlayer, suitCntDict, allAttrListSuit)
     #GameWorld.DebugLog("所有传奇属性: %s" % legendAttrDict)

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