From e168d76d7d1f3cb94e2e3e9f6051dc80986fdc01 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 十一月 2018 17:14:21 +0800
Subject: [PATCH] 4399 【后端】【1.2.0】聊天新增支持气泡框选择功能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   55 ++++++++++++++++++++++++++++++++++---------------------
 1 files changed, 34 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index f8209d8..0e6f4cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -34,8 +34,6 @@
 import ChItem
 import PlayerActivity
 import ShareDefine
-import PlayerGodWeapon
-import PlayerSuccess
 import PlayerGreatMaster
 import PlayerHorse
 import GameObj
@@ -1501,7 +1499,8 @@
     if relation[0] == ChConfig.Type_Relation_Enemy :
         return True
     
-    AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
+        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
     return False
 
 ##玩家释放有目标技能, 检查目标对象是否符合要求, 可攻击怪物
@@ -1534,7 +1533,8 @@
     if relation[0] == ChConfig.Type_Relation_Friend :
         return True
     
-    AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbSkill:
+        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
     return False
 
 #---------------------------------------------------------------------
@@ -1922,35 +1922,29 @@
         return False
     
     skillManager = curPlayer.GetSkillManager()
-    #姿态需求
-    #hasStateSkillReq = False
+
     #前置技能需求
     hasLearnSkillReq = False
     #分支点总和
     numLearnSkillPoint = 0
-    #当前技能姿态需求,姿态等级需求
-    #curSkillStateReq = curSkill.GetStateSkillReq()
-    #lvCurSkillStateReq = curSkill.GetStateSkillLV()
     #当前技能前置技能需求,前置技能等级需求
     curSkillLearnReq = curSkill.GetLearnSkillReq()
     lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
     #需要对应天赋系别点数
-    learnSkillPointReq = curSkill.GetLearnSkillPointReq()
+    learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数
     needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
+    curSkillTypeID = curSkill.GetSkillTypeID()
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID)
     curTalentType = ipyData.GetTalentType() if ipyData else 0
     #获取玩家目前所有技能
-    for i in range(0, skillManager.GetSkillCount()):
+    for i in xrange(skillManager.GetSkillCount()):
         skill = skillManager.GetSkillByIndex(i)
         if skill == None:
             continue
         
         skillTypeID = skill.GetSkillTypeID()
         lvSkill = skill.GetSkillLV()
-        
-        #满足姿态ID需求
-#        if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq:
-#            hasStateSkillReq = True
+
         
         #满足前置技能需求
         if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
@@ -1964,16 +1958,29 @@
     if curSkillLearnReq != 0 and not hasLearnSkillReq:
         PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq])
         return False
-    
-#    #有姿态ID需求
-#    if curSkillStateReq != 0 and not hasStateSkillReq:
-#        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
-#        return False
              
     #有分支点总和要求
     if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
         PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) 
         return False
+    
+    #玩家属性点要求
+    stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点
+    needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
+    if needBaseAttrID and needBaseAttrValue:
+        baseAttrDict = {
+                            ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
+                            ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
+                            ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
+                            ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
+                         }
+        if needBaseAttrID not in baseAttrDict:
+            GameWorld.ErrLog('    天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
+            return False
+        curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0)
+        if curBaseAttrValue < needBaseAttrValue:
+            GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
+            return False
     
     return True
 
@@ -3424,6 +3431,12 @@
 
     if skillAim == ChConfig.Def_UseSkillAim_None:
         if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
+            if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+                owner = NPCCommon.GetNpcObjOwnerDetail(target)
+                if owner and owner.GetID() == attacker.GetID():
+                    # 有害技能特殊处理,不能对自己的召唤物释放
+                    target = None
+                
             result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill)
         else:
             result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill)

--
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