From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 18:22:45 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   10 +++++++---
 1 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 37c6264..5e7d9ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -62,6 +62,7 @@
 import ChNPC
 import BossHurtMng
 import NPCHurtMgr
+import TurnAttack
 
 import datetime
 import math
@@ -2285,7 +2286,7 @@
         dFinalHurtReduce = PlayerControl.GetFinalHurtReduce(defObj) # 最终固定伤害减少
         dBeHurtPer = PlayerControl.GetBeHurtPer(defObj)      # 加深受到伤害百分比
         dFightPower = PlayerControl.GetFightPower(defObj)
-        dFinalHurtReducePer = PlayerControl.GetFinalHurtReducePer(defObj)
+        dFinalHurtReducePer = GameObj.GetFinalHurtReducePer(defObj)
         dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
         
     else:
@@ -2296,7 +2297,7 @@
         dFinalHurtReduce = 0        # 最终固定伤害减少
         dBeHurtPer = 0
         dFightPower = NPCCommon.GetSuppressFightPower(defObj)
-        dFinalHurtReducePer = 0             # 最终伤害减少百分比 默认0
+        dFinalHurtReducePer = GameObj.GetFinalHurtReducePer(defObj)
         
     #攻击字典 { 攻击类型 : '公式' }
     mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
@@ -2603,7 +2604,7 @@
     if not hurtValue:
         return
     
-    if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightNum):
+    if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
         pass
     else:
         tick = GameWorld.GetGameWorld().GetTick()
@@ -3014,6 +3015,9 @@
     if GameObj.GetHP(curObjDetel) > 0:
         return
     
+    if TurnAttack.SetKilled(curObjDetel):
+        return
+        
     #---玩家处理---
     if curObjDetel.GetGameObjType() == IPY_GameWorld.gotPlayer:
         playerControl = PlayerControl.PlayerControl(curObjDetel)

--
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