From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 18:22:45 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.py
index 02e8d34..92835f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.py
@@ -24,6 +24,7 @@
 import ChNPC
 import GameObj
 import GameWorld
+import TurnAttack
 #---------------------------------------------------------------------
 Def_FB_NPCAI_SideList = []
 #---------------------------------------------------------------------
@@ -104,6 +105,8 @@
     
     #普通NPC
     if GameObj.GetHP(defender) <= 0:
+        if TurnAttack.SetKilled(defender):
+            return
         if not ChNPC.OnCheckCanDie(attacker, defender, skill, tick):
             return
         #副本

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