From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 18:22:45 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py
index e52fc10..a81ee3b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py
@@ -24,6 +24,7 @@
 import PetControl
 import NPCCommon
 import SkillShell
+import TurnAttack
 import GameObj
 #---------------------------------------------------------------------
 
@@ -114,6 +115,8 @@
     
     #宠物死亡
     if GameObj.GetHP(curTagPet) <= 0:
+        if TurnAttack.SetKilled(curTagPet):
+            return
         curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
         curTagPetNPCControl.SetKilled()
     

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