From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 一月 2024 18:22:45 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py index e52fc10..a81ee3b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py @@ -24,6 +24,7 @@ import PetControl import NPCCommon import SkillShell +import TurnAttack import GameObj #--------------------------------------------------------------------- @@ -114,6 +115,8 @@ #宠物死亡 if GameObj.GetHP(curTagPet) <= 0: + if TurnAttack.SetKilled(curTagPet): + return curTagPetNPCControl = NPCCommon.NPCControl(curTagPet) curTagPetNPCControl.SetKilled() -- Gitblit v1.8.0