From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 18:22:45 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
index c24f3bd..81dde0a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -27,6 +27,7 @@
 import NPCCommon
 import ChNPC
 import PlayerTJG
+import TurnAttack
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -115,6 +116,8 @@
         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
         #触发被动buff
         #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
+    elif TurnAttack.SetKilled(curTagPlayer):
+        pass
     else:
         #通知玩家
         if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:

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