From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 一月 2024 18:22:45 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py index 4c6d6a8..72b36e7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py @@ -31,6 +31,7 @@ import FBLogic import GameObj import ChNPC +import TurnAttack #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -144,6 +145,8 @@ #召唤兽死亡 if GameObj.GetHP(curTagSummon) <= 0: + if TurnAttack.SetKilled(curTagSummon): + return NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill) FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick) #获得控制器 -- Gitblit v1.8.0