From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 18:22:45 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
index 4c6d6a8..72b36e7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py
@@ -31,6 +31,7 @@
 import FBLogic
 import GameObj
 import ChNPC
+import TurnAttack
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -144,6 +145,8 @@
     
     #召唤兽死亡
     if GameObj.GetHP(curTagSummon) <=  0:
+        if TurnAttack.SetKilled(curTagSummon):
+            return
         NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)
         FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)
         #获得控制器

--
Gitblit v1.8.0