From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 一月 2024 18:22:45 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py index 2bdd44b..24c5c77 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py @@ -33,6 +33,7 @@ import SkillShell import ChNPC import GameObj +import TurnAttack #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -151,7 +152,10 @@ AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) return - + + if TurnAttack.SetKilled(curTagPlayer): + return + if curPlayer != None: #执行玩家击杀玩家逻辑 AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick) -- Gitblit v1.8.0