From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 一月 2024 18:22:45 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 8 ++++++-- 1 files changed, 6 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py index 90d0128..25098df 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py @@ -306,7 +306,7 @@ return False #CD时间 - if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightNum): + if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline): if useSkill.GetRemainTime(): #GameWorld.Log('技能回合CD中 = %s, %s'%(useSkill.GetSkillName(), useSkill.GetRemainTime())) return False @@ -452,7 +452,7 @@ def DoAutoUseSkill(curNPC, curTag, tagDist, tick): #攻击僵持中 if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval(): - if not (PetControl.IsPet(curNPC) or curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightNum)): + if not (PetControl.IsPet(curNPC) or curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)): #GameWorld.Log('攻击僵持中') return False @@ -482,6 +482,10 @@ if not useSkill or useSkill.GetSkillTypeID() == 0: break + if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive: + #复活技能单独处理 + continue + if useSkillIDOnDie and useSkillIDOnDie == useSkill.GetSkillID(): #GameWorld.DebugLog("死亡释放的技能仅在死亡时才能释放!useSkillIDOnDie=%s" % useSkillIDOnDie) continue -- Gitblit v1.8.0