From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 一月 2024 18:22:45 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
index 1c37662..55f7719 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -726,7 +726,7 @@
     def __GetIsInRefreshPoint(self, curPosX, curPosY, refreshPoint):
         if not refreshPoint:
             curNPC = self.curNPC
-            if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightNum):
+            if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
                 return True
             if self.logDetail:
                 GameWorld.Log("        not refreshPoint=%s" % refreshPoint, self.npcID, self.lineID)

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