From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 一月 2024 18:22:45 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py index 1c37662..55f7719 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py @@ -726,7 +726,7 @@ def __GetIsInRefreshPoint(self, curPosX, curPosY, refreshPoint): if not refreshPoint: curNPC = self.curNPC - if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightNum): + if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline): return True if self.logDetail: GameWorld.Log(" not refreshPoint=%s" % refreshPoint, self.npcID, self.lineID) -- Gitblit v1.8.0