From e17fcba64e93fceb1459b12cbe70663039d40314 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 一月 2024 18:22:45 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(回合战斗buff持续时间处理及持续性buff定时触发时机处理支持;增加回合战斗死亡及复活支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 6 ------ 1 files changed, 0 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 9d80ec4..813b00e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -6923,12 +6923,6 @@ curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value) SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value) -## 最终伤害减免百分比 -def GetFinalHurtReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer) -def SetFinalHurtReducePer(curPlayer, value): - curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value) - SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value) - ## 最终固定伤害增加 def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt) def SetFinalHurt(curPlayer, value): -- Gitblit v1.8.0