From e19b08127ac798154fab5f8f11f782e54aaa025b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期日, 05 五月 2019 14:16:36 +0800
Subject: [PATCH] 6457 缥缈仙域事件设置结束暂不做限制,防止异常导致无法结束

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py |  137 ++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 114 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 6a26e61..2bcdc4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -21,10 +21,12 @@
 import NetPackCommon
 import ShareDefine
 import GameWorld
+import GameLogic_CrossGrassland
 import PlayerControl
 import IpyGameDataPY
 import PlayerActivity
 import ItemControler
+import PyGameData
 import EventShell
 
 import copy
@@ -35,9 +37,9 @@
 (
 FDEventType0,
 FDEventType1,
-FDEventType2,
+FDEventType_GrasslandXian,
 FDEventType3,
-FDEventType4,
+FDEventType_GrasslandLing,
 ) = range(5)
 
 (
@@ -62,6 +64,36 @@
     return
 
 
+def OnHour(curPlayer):
+    __ResetFairyDomainCntLimit(curPlayer, 1)
+    return
+
+
+def OnDay(curPlayer):
+    __ResetFairyDomainCntLimit(curPlayer, 2)
+    return
+
+
+def __ResetFairyDomainCntLimit(curPlayer, resetType):
+    ## 重置个人缥缈事件出现次数记录
+    ipyMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyMgr.GetFairyDomainCount()):
+        ipyData = ipyMgr.GetFairyDomainByIndex(i)
+        eventID = ipyData.GetID()
+        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+        if not appearCntInfo:
+            continue
+        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+        if resetType == 1:
+            updAppearCntInfo = dayAppearCntPri * 1000
+        elif resetType == 2:
+            updAppearCntInfo = hourAppearCntPri
+        else:
+            return
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
+    return
+
+
 #// A5 26 寻访仙域 #tagCMVisitFairyDomain
 #
 #struct    tagCMVisitFairyDomain
@@ -79,15 +111,8 @@
         if fairyDomainState != 1:
             GameWorld.DebugLog("    未开始寻访仙域, 无法结束")
             return
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
-        
-        for i in xrange(maxEventCnt):
-            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
-            if fdEventID:
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
-                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
-                
+        EndFairyDomain(curPlayer)
+                        
         NotifyVisitFairyDomainInfo(curPlayer)
         return
     
@@ -141,7 +166,15 @@
             if not randomList:
                 continue                
             fdEventIDList += randomList
-    
+        #更新个人出现次数
+        for fdEventID in fdEventIDList:
+            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
+            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
+        #更新全服出现次数
+        msgStr = str(fdEventIDList)
+        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
     #奇遇事件 随机档位数据
     openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
     for fdEventID in fdEventIDList:
@@ -168,7 +201,8 @@
     for i in xrange(maxEventCnt):
         fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
+        if fdEventID:
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
     #设置寻访中
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
     #设置初始体力
@@ -178,6 +212,20 @@
     #通知
     NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
     NotifyFairyAdventuresInfo(curPlayer)
+    return
+
+
+def EndFairyDomain(curPlayer):
+    ##结束寻访
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
+    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
+    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
+    for i in xrange(maxEventCnt):
+        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+        if fdEventID:
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
+            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
     return
 
 
@@ -199,15 +247,47 @@
         if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
             #等级范围不满足
             continue
-        
+        eventID = ipyData.GetID()
+        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
+        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
+        hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
+        if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
+            #超过本小时个人可出现次数上限
+            continue
+        if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
+            #超过今日个人可出现次数上限
+            continue
+        if eventID in PyGameData.g_fairyDomainLimit:
+            #超过全服可出现次数
+            continue
         rate += ipyData.GetWeight()
         randomRateList.append([rate, ipyData.GetID()])
     if not randomRateList:
-        GameWorld.DebugLog('    缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
+        GameWorld.DebugLog('    缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
         return []
-    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
-        
+    realCnt = min(len(randomRateList), cnt)
+    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
+    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
     return randomResultList
+
+
+def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
+    ## 获取缥缈相关副本寻访状态
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+    if not ipyData:
+        return FDEventState_No
+    fdeventID = ipyData.GetID()
+    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
+    return curState
+
+
+def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
+    ## 设置缥缈相关副本寻访状态
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+    if not ipyData:
+        return False
+    fdeventID = ipyData.GetID()
+    return SetFairyDomainEventState(curPlayer, fdeventID, state)
 
 
 def SetFairyDomainEventState(curPlayer, fdeventID, state):
@@ -235,10 +315,16 @@
             GameWorld.Log('缥缈仙域事件状态设置,体力不足!,fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
             return
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
+        
+        # 草园重置
+        if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
+            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
+            
     elif state == FDEventState_Visited:
-        if curState != FDEventState_Visiting:
-            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
-            return
+        #设置结束,暂不做限制,防止异常导致无法结束
+#        if curState != FDEventState_Visiting:
+#            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
+#            return
         EventShell.EventRespons_FairyDomain(curPlayer)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
     NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
@@ -247,20 +333,23 @@
 
 def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
     if not fdEventList:
+        syncFDEventList = []
         otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
         maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
         for i in xrange(maxEventCnt):
             fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
             if fdEventID:
-                fdEventList.append(fdEventID)
-            
+                syncFDEventList.append(fdEventID)
+    else:
+        syncFDEventList = fdEventList
+
     packData = ChPyNetSendPack.tagMCFairyDomainInfo()
     packData.IsAll = isAll
     packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
     packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
     packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
     packData.InfoList = []
-    for fdeventID in fdEventList:
+    for fdeventID in syncFDEventList:
         fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
         fdeventData.EventID = fdeventID
         fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
@@ -281,6 +370,8 @@
     maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
     for i in xrange(maxEventCnt):
         fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+        if fdEventID not in AdventuresTypeList:
+            continue
         adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
         if not adventuresdata:
             continue

--
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