From e1a5919f949686314e159ceeee96c0d2c5899541 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 19:50:40 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(修复采集物没有奖励报错)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   54 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 54 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index a80245c..1689677 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2143,6 +2143,60 @@
     
     return callFunc(curPlayer, tick)
 
+## 客户端进入自定义场景
+def OnEnterCustomScene(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 客户端发送刷新自定义副本奖励
+def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRefreshCustomFBPrize"))
+    
+    if callFunc == None:
+        return []
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 给自定义副本奖励后续处理
+## @return: 返回结算副本over信息字典,不含jsonItem信息
+def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGiveCustomFBPrizeOK"))
+    
+    if callFunc == None:
+        return {}
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+
+## 结束跨服副本
+def OnEndCrossFB(curPlayer, mapID, lineID, exData):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEndCrossFB"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID, exData)
+
+## 跨服功能线路数据缓存,下次开启同样功能线路时会用该数据进行还原之前的副本状态
+def OnGetCrossFuncLineDataCache():
+    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetCrossFuncLineDataCache"))
+    if callFunc == None:
+        return
+    return callFunc()
+
 def OnPlayerLVUp(curPlayer):
     ## 玩家升级
     do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())

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