From e1a7147dc7b7e8f9ba72cfa0065695a8d7c3bac6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 八月 2018 11:52:05 +0800
Subject: [PATCH] fix:2989 【后端】开服特惠由创角开启改为开服时开启
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 136 ++++++++++++++++++++++++++++++++++++++++----
1 files changed, 122 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index be30960..4d37b82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -62,6 +62,7 @@
("list", "AttrType", 0),
("list", "AttrNum", 0),
("DWORD", "SkillID", 0),
+ ("char", "SysMark", 0),
),
"FuncConfig":(
@@ -124,6 +125,22 @@
("list", "AttrValue", 0),
),
+ "Dogz":(
+ ("BYTE", "DogzID", 1),
+ ("list", "BaseAttrTypes", 0),
+ ("list", "BaseAttrValues", 0),
+ ("list", "HelpBattleSkills", 0),
+ ("list", "EquipPlaceColorList", 0),
+ ),
+
+ "DogzEquipPlus":(
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "PlusLV", 1),
+ ("list", "PlusAttrTypes", 0),
+ ("list", "PlusAttrValues", 0),
+ ("DWORD", "PlusLVUPTotalExp", 0),
+ ),
+
"Rune":(
("DWORD", "ID", 1),
("list", "AttrType", 0),
@@ -169,6 +186,7 @@
"PetInfo":(
("DWORD", "ID", 1),
("BYTE", "Quality", 0),
+ ("char", "UnlockSys", 0),
("DWORD", "UnLockNeedItemID", 0),
("BYTE", "UnLockNeedItemCnt", 0),
("DWORD", "DecomposeExp", 0),
@@ -177,6 +195,7 @@
("WORD", "UseNeedRank", 0),
("list", "SkillID", 0),
("list", "SkillUnLock", 0),
+ ("list", "SkillUnLockSys", 0),
("DWORD", "InitFightPower", 0),
),
@@ -210,6 +229,7 @@
("BYTE", "UseNeedRank", 0),
("BYTE", "Quality", 0),
("DWORD", "InitFightPower", 0),
+ ("char", "UnlockSys", 0),
),
"HorseUp":(
@@ -219,6 +239,7 @@
("list", "AttrType", 0),
("list", "AttrValue", 0),
("list", "SkillID", 0),
+ ("char", "SysMark", 0),
),
"PlayerLV":(
@@ -506,7 +527,8 @@
("DWORD", "NeedExp", 0),
("dict", "AddAttr", 0),
("list", "UnLockSkill", 0),
- ("DWORD", "PrivilegeID", 0),
+ ("DWORD", "ActiveMWID", 0),
+ ("list", "ItemAward", 0),
),
"TreasurePrivilege":(
@@ -516,6 +538,7 @@
("DWORD", "MaxValue", 0),
("dict", "AddAttr", 0),
("list", "ItemAward", 0),
+ ("list", "SuccessList", 0),
),
"TreasureSkill":(
@@ -908,7 +931,7 @@
"TrialExchange":(
("DWORD", "ID", 1),
- ("DWORD", "ExchangeItemID", 0),
+ ("list", "ExchangeItemIDList", 0),
("DWORD", "ExchangeItemCount", 0),
("DWORD", "ExchangeItemIsBind", 0),
("DWORD", "CostItemID", 0),
@@ -926,6 +949,14 @@
("DWORD", "Index", 1),
("DWORD", "NeedPoint", 0),
("dict", "Award", 0),
+ ),
+
+ "MapEventPoint":(
+ ("DWORD", "MapID", 1),
+ ("DWORD", "NPCID", 1),
+ ("WORD", "LowLV", 0),
+ ("WORD", "HighestLV", 0),
+ ("DWORD", "Defense", 0),
),
}
@@ -987,7 +1018,8 @@
self.Exp = 0
self.AttrType = []
self.AttrNum = []
- self.SkillID = 0
+ self.SkillID = 0
+ self.SysMark = ""
return
def GetType(self): return self.Type # 神兵类型
@@ -995,7 +1027,8 @@
def GetExp(self): return self.Exp
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrNum(self): return self.AttrNum # 属性值
- def GetSkillID(self): return self.SkillID # 激活技能ID
+ def GetSkillID(self): return self.SkillID # 激活技能ID
+ def GetSysMark(self): return self.SysMark # 系统提示
# 功能配置表格
class IPY_FuncConfig():
@@ -1124,6 +1157,40 @@
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrValue(self): return self.AttrValue # 属性值
+# 神兽表
+class IPY_Dogz():
+
+ def __init__(self):
+ self.DogzID = 0
+ self.BaseAttrTypes = []
+ self.BaseAttrValues = []
+ self.HelpBattleSkills = []
+ self.EquipPlaceColorList = []
+ return
+
+ def GetDogzID(self): return self.DogzID # 神兽ID
+ def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表
+ def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
+ def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
+ def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
+
+# 神兽强化表
+class IPY_DogzEquipPlus():
+
+ def __init__(self):
+ self.EquipPlace = 0
+ self.PlusLV = 0
+ self.PlusAttrTypes = []
+ self.PlusAttrValues = []
+ self.PlusLVUPTotalExp = 0
+ return
+
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetPlusLV(self): return self.PlusLV # 强化等级
+ def GetPlusAttrTypes(self): return self.PlusAttrTypes # 强化属性类型列表
+ def GetPlusAttrValues(self): return self.PlusAttrValues # 强化属性值列表
+ def GetPlusLVUPTotalExp(self): return self.PlusLVUPTotalExp # 升级所需累计熟练度总值
+
# 符印表
class IPY_Rune():
@@ -1218,6 +1285,7 @@
def __init__(self):
self.ID = 0
self.Quality = 0
+ self.UnlockSys = ""
self.UnLockNeedItemID = 0
self.UnLockNeedItemCnt = 0
self.DecomposeExp = 0
@@ -1226,11 +1294,13 @@
self.UseNeedRank = 0
self.SkillID = []
self.SkillUnLock = []
+ self.SkillUnLockSys = []
self.InitFightPower = 0
return
def GetID(self): return self.ID # 灵兽NPCID
def GetQuality(self): return self.Quality # 品质
+ def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
def GetUnLockNeedItemID(self): return self.UnLockNeedItemID # 解锁灵兽物品ID
def GetUnLockNeedItemCnt(self): return self.UnLockNeedItemCnt # 解锁所需物品数量
def GetDecomposeExp(self): return self.DecomposeExp # 分解单个解锁物品可获得升阶经验
@@ -1239,6 +1309,7 @@
def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
def GetSkillID(self): return self.SkillID # 灵兽技能ID
def GetSkillUnLock(self): return self.SkillUnLock # 灵兽技能解锁需要阶数
+ def GetSkillUnLockSys(self): return self.SkillUnLockSys # 灵兽技能解锁提示
def GetInitFightPower(self): return self.InitFightPower # 初始战力
# 装备分解属性表
@@ -1296,7 +1367,8 @@
self.MaxLV = 0
self.UseNeedRank = 0
self.Quality = 0
- self.InitFightPower = 0
+ self.InitFightPower = 0
+ self.UnlockSys = ""
return
def GetHorseID(self): return self.HorseID # 坐骑编号ID
@@ -1307,7 +1379,8 @@
def GetMaxLV(self): return self.MaxLV # 坐骑最高等级
def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
def GetQuality(self): return self.Quality # 坐骑品质
- def GetInitFightPower(self): return self.InitFightPower # 初始战力
+ def GetInitFightPower(self): return self.InitFightPower # 初始战力
+ def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
# 坐骑升级表
class IPY_HorseUp():
@@ -1318,7 +1391,8 @@
self.NeedExp = 0
self.AttrType = []
self.AttrValue = []
- self.SkillID = []
+ self.SkillID = []
+ self.SysMark = ""
return
def GetHorseID(self): return self.HorseID # 坐骑编号ID
@@ -1326,7 +1400,8 @@
def GetNeedExp(self): return self.NeedExp # 升级所需经验
def GetAttrType(self): return self.AttrType # 激活加成属性类型
def GetAttrValue(self): return self.AttrValue # 激活加成属性值
- def GetSkillID(self): return self.SkillID # 可获得的技能ID
+ def GetSkillID(self): return self.SkillID # 可获得的技能ID
+ def GetSysMark(self): return self.SysMark # 广播提示
# 玩家等级表
class IPY_PlayerLV():
@@ -1913,7 +1988,8 @@
self.NeedExp = 0
self.AddAttr = {}
self.UnLockSkill = []
- self.PrivilegeID = 0
+ self.ActiveMWID = 0
+ self.ItemAward = []
return
def GetMWID(self): return self.MWID # 法宝ID
@@ -1921,7 +1997,8 @@
def GetNeedExp(self): return self.NeedExp # 需要经验
def GetAddAttr(self): return self.AddAttr # 属性
def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
- def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
+ def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
+ def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -1932,7 +2009,8 @@
self.SingleValue = 0
self.MaxValue = 0
self.AddAttr = {}
- self.ItemAward = []
+ self.ItemAward = []
+ self.SuccessList = []
return
def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
@@ -1940,7 +2018,8 @@
def GetSingleValue(self): return self.SingleValue # 进度
def GetMaxValue(self): return self.MaxValue # 最大进度
def GetAddAttr(self): return self.AddAttr # 属性
- def GetItemAward(self): return self.ItemAward # 物品奖励
+ def GetItemAward(self): return self.ItemAward # 物品奖励
+ def GetSuccessList(self): return self.SuccessList # 需要完成成就
# 法宝技能升级表
class IPY_TreasureSkill():
@@ -2766,7 +2845,7 @@
def __init__(self):
self.ID = 0
- self.ExchangeItemID = 0
+ self.ExchangeItemIDList = []
self.ExchangeItemCount = 0
self.ExchangeItemIsBind = 0
self.CostItemID = 0
@@ -2774,7 +2853,7 @@
return
def GetID(self): return self.ID # 兑换ID
- def GetExchangeItemID(self): return self.ExchangeItemID # 兑换物品ID
+ def GetExchangeItemIDList(self): return self.ExchangeItemIDList # 兑换物品ID
def GetExchangeItemCount(self): return self.ExchangeItemCount # 兑换物品个数
def GetExchangeItemIsBind(self): return self.ExchangeItemIsBind # 兑换物品是否绑定
def GetCostItemID(self): return self.CostItemID # 消耗物品ID
@@ -2807,6 +2886,23 @@
def GetIndex(self): return self.Index # 索引
def GetNeedPoint(self): return self.NeedPoint # 需要点数
def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
+
+# 地图NPC配置表-挂机点
+class IPY_MapEventPoint():
+
+ def __init__(self):
+ self.MapID = 0
+ self.NPCID = 0
+ self.LowLV = 0
+ self.HighestLV = 0
+ self.Defense = 0
+ return
+
+ def GetMapID(self): return self.MapID
+ def GetNPCID(self): return self.NPCID
+ def GetLowLV(self): return self.LowLV # 推荐最低等级
+ def GetHighestLV(self): return self.HighestLV # 推荐最高等级
+ def GetDefense(self): return self.Defense # 推荐防御
def Log(msg, playerID=0, par=0):
@@ -2852,6 +2948,10 @@
self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+ self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
+ self.ipyDogzLen = len(self.ipyDogzCache)
+ self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
+ self.ipyDogzEquipPlusLen = len(self.ipyDogzEquipPlusCache)
self.ipyRuneCache = self.__LoadFileData("Rune", IPY_Rune)
self.ipyRuneLen = len(self.ipyRuneCache)
self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
@@ -3004,6 +3104,8 @@
self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
+ self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
+ self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -3186,6 +3288,10 @@
def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+ def GetDogzCount(self): return self.ipyDogzLen
+ def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
+ def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
+ def GetDogzEquipPlusByIndex(self, index): return self.ipyDogzEquipPlusCache[index]
def GetRuneCount(self): return self.ipyRuneLen
def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
def GetEquipWashCount(self): return self.ipyEquipWashLen
@@ -3338,6 +3444,8 @@
def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
+ def GetMapEventPointCount(self): return self.ipyMapEventPointLen
+ def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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