From e1a7147dc7b7e8f9ba72cfa0065695a8d7c3bac6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 八月 2018 11:52:05 +0800
Subject: [PATCH] fix:2989 【后端】开服特惠由创角开启改为开服时开启
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 35 ++++++++++++++++++++++++++---------
1 files changed, 26 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 7efc8a7..fbdfd98 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -113,15 +113,27 @@
# 寻宝道具, 目前默认消耗1个
elif costType == 2:
costItemList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 3) # 消耗道具物品ID列表
- costItemID = costItemList[treasureIndex]
- if not costItemID:
+ if not costItemList:
GameWorld.ErrLog("该寻宝类型索引不支持消耗道具寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
return
-
- costItem = ItemCommon.FindItemInPackByItemID(curPlayer, costItemID, IPY_GameWorld.rptItem)
- if not costItem:
- GameWorld.DebugLog("寻宝消耗道具不足!costItemID=%s" % (costItemID), playerID)
+ costItemID, costItemNeedCount = costItemList[treasureIndex]
+ if not costItemID or not costItemNeedCount:
return
+ costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID)
+ lackCount = max(0, costItemNeedCount - bindCnt - unBindCnt)
+ delCostItemCount = costItemNeedCount - lackCount
+ lackCountCostMoney = 0
+ if lackCount > 0:
+ lackCountCostMoney = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCount})
+ if lackCountCostMoney:
+ moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
+ infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
+ if not PlayerControl.HaveMoney(curPlayer, moneyType, lackCountCostMoney):
+ return
+ else:
+ GameWorld.DebugLog("寻宝消耗道具不足!costItemID=%s,costItemNeedCount=%s,bindCnt=%s,unBindCnt=%s"
+ % (costItemID, costItemNeedCount, bindCnt, unBindCnt), playerID)
+ return
# 仙玉寻宝
else:
@@ -296,8 +308,11 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, treasureIndex), curTime)
GameWorld.DebugLog("消耗免费次数,更新免费CD计算时间: %s" % curTime, playerID)
elif costType == 2:
- ItemCommon.DelItem(curPlayer, costItem, 1, True, ChConfig.ItemDel_Treasure)
- GameWorld.DebugLog("扣除寻宝道具,costItemID=%s" % costItemID, playerID)
+ ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
+ GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
+ if lackCountCostMoney:
+ infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex, "CostItemID":costItemID, "LackCount":lackCount}
+ PlayerControl.PayMoney(curPlayer, moneyType, lackCountCostMoney, ChConfig.Def_Cost_Treasure, infoDict, lackCount)
else:
infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex}
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_Treasure, infoDict)
@@ -309,11 +324,13 @@
updLuck = 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_TreasureScore, addScore)
- PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
+
if treasureType == 2:
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
else:
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
# 给物品
mailItemList = []
itemControl = ItemControler.PlayerItemControler(curPlayer)
--
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