From e1dbd84e697445ea0c5f73075f56f97e5849ae53 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 08 三月 2019 14:58:15 +0800
Subject: [PATCH] 6328 【后端】优化代码eval - json只适合字符串序列化,并且尽量用于非中文;建议使用cPickle 的dumps 和loads,协议用2,可支持所有类型,缺点为序列化后不可阅读

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   16 +---------------
 1 files changed, 1 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 1cc2a94..2ab2b6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7232,21 +7232,7 @@
     totallv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return PlayerHorse.GetHorseSumLV(curPlayer) >= totallv
 
-##2阶强化防具套装件数
-# @param None
-# @return None <Suitplus value="cnt"/>
-def ConditionType_Suitplus(curPlayer, curMission, curActionNode):
-    needCnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
-    
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    groupCnt = 0 #2阶强化防具套装件数
-    for groupType, equipIndexList in equipSuitTypeDict.items():
-        for i in equipIndexList:
-            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
-            for suiteType, lv in suiteInfo.items():
-                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
-                    groupCnt +=1
-    return groupCnt >= needCnt
+
 
 ##法宝激活个数
 # @param None

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