From e1dbd84e697445ea0c5f73075f56f97e5849ae53 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 08 三月 2019 14:58:15 +0800
Subject: [PATCH] 6328 【后端】优化代码eval - json只适合字符串序列化,并且尽量用于非中文;建议使用cPickle 的dumps 和loads,协议用2,可支持所有类型,缺点为序列化后不可阅读
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
index 9f98ce1..40b0865 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py
@@ -15,6 +15,7 @@
import GameWorld
import SkillCommon
import BuffSkill
+import IPY_GameWorld
def CheckCanHappen(attacker, defender, effect, tagSkill):
debuffState = effect.GetEffectValue(1)
@@ -48,6 +49,9 @@
return
BuffSkill.SetBuffLayer(attacker, findBuff, findBuff.GetLayer()-1, skillTypeID=findSkill.GetSkillTypeID())
+ if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ # 不反弹NPC
+ return
# 给对方加buff
BuffSkill.DoAddBuff(defender, SkillCommon.GetBuffType(tagSkill), tagSkill,
--
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