From e22ca247b7ec972e7647c827dc023c8e89e8c389 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 11 九月 2018 19:31:47 +0800 Subject: [PATCH] fix:3459 【后端】【1.0.15】【主干】符印新增仙玉开启新符印孔位 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 46 ++++++++++++++++++++++++++++++++++++---------- 1 files changed, 36 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py index 797241a..06b876f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py @@ -27,6 +27,7 @@ import IpyGameDataPY import PlayerSuccess import PlayerMagicWeapon +import IPY_GameWorld g_runeLVExpDict = {} @@ -114,6 +115,32 @@ runeMaxLV = runeMaxLVDict.get(itemColor, 0) return runeMaxLV +#// A5 13 解锁符印孔 #tagCMUnlockRuneHole +# +#struct tagCMUnlockRuneHole +#{ +# tagHead Head; +# BYTE HoleIndex; // 孔索引 +#}; +def OnUnlockRuneHole(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + holeIndex = clientData.HoleIndex + runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {}) + if holeIndex not in runeUnlockDict: + return + runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0) + if runeOpenState & pow(2, holeIndex): + return + if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0): + return + costMoney = runeUnlockDict[holeIndex] + if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}): + return + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex)) + Sync_RuneInfo(curPlayer) + PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney]) + return + def DoUnlockRuneHole(curPlayer, isSycn=True): # 解锁符印孔, 符印塔过关时调用 runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") @@ -158,9 +185,8 @@ or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)): return False - - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - maxRuneHole = len(runeUnlockList) + + maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) # 穿 if desBackPack == ShareDefine.rptTempSwap: desRuneNum = destIndex + 1 @@ -325,8 +351,8 @@ #清掉#镶嵌X枚X品质符印的成就信息 PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune) totalLV = 0 - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - for holeNum in xrange(1, len(runeUnlockList) + 1): + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + for holeNum in xrange(1, runeHoleCnt + 1): runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0) if not runeData: continue @@ -550,8 +576,8 @@ ## 刷符印属性 def RefreshRuneAttr(curPlayer): allAttrList = [{} for _ in range(4)] - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - for holeNum in xrange(1, len(runeUnlockList) + 1): + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + for holeNum in xrange(1, runeHoleCnt + 1): runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0) if not runeData: continue @@ -574,14 +600,14 @@ ## 同步客户端 def Sync_RuneInfo(curPlayer): - runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock") - if not runeUnlockList: + runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4) + if not runeHoleCnt: return RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo() RuneInfoPack.Clear() RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0) RuneInfoPack.RuneDataList = [] - for RuneNum in xrange(1, len(runeUnlockList) + 1): + for RuneNum in xrange(1, runeHoleCnt + 1): RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0) RuneInfoPack.RuneDataList.append(RuneData) RuneInfoPack.Count = len(RuneInfoPack.RuneDataList) -- Gitblit v1.8.0