From e22ca247b7ec972e7647c827dc023c8e89e8c389 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 11 九月 2018 19:31:47 +0800
Subject: [PATCH] fix:3459 【后端】【1.0.15】【主干】符印新增仙玉开启新符印孔位

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py |   46 ++++++++++++++++++++++++++++++++++++----------
 1 files changed, 36 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 797241a..06b876f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -27,6 +27,7 @@
 import IpyGameDataPY
 import PlayerSuccess
 import PlayerMagicWeapon
+import IPY_GameWorld
 
 g_runeLVExpDict = {}
 
@@ -114,6 +115,32 @@
     runeMaxLV = runeMaxLVDict.get(itemColor, 0)
     return runeMaxLV
 
+#// A5 13 解锁符印孔 #tagCMUnlockRuneHole
+#
+#struct    tagCMUnlockRuneHole
+#{
+#    tagHead        Head;
+#    BYTE        HoleIndex; // 孔索引
+#};
+def OnUnlockRuneHole(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    holeIndex = clientData.HoleIndex
+    runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {})
+    if holeIndex not in runeUnlockDict:
+        return
+    runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
+    if runeOpenState & pow(2, holeIndex):
+        return
+    if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0):
+        return
+    costMoney = runeUnlockDict[holeIndex]
+    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}):
+        return
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex))
+    Sync_RuneInfo(curPlayer)
+    PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney])
+    return
+
 def DoUnlockRuneHole(curPlayer, isSycn=True):
     # 解锁符印孔, 符印塔过关时调用
     runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
@@ -158,9 +185,8 @@
             or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)):
         return False
     
-    
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    maxRuneHole = len(runeUnlockList)
+
+    maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
     # 穿
     if desBackPack == ShareDefine.rptTempSwap:
         desRuneNum = destIndex + 1
@@ -325,8 +351,8 @@
     #清掉#镶嵌X枚X品质符印的成就信息
     PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
     totalLV = 0
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    for holeNum in xrange(1, len(runeUnlockList) + 1):
+    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+    for holeNum in xrange(1, runeHoleCnt + 1):
         runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
         if not runeData:
             continue
@@ -550,8 +576,8 @@
 ## 刷符印属性
 def RefreshRuneAttr(curPlayer):
     allAttrList = [{} for _ in range(4)]
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    for holeNum in xrange(1, len(runeUnlockList) + 1):
+    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+    for holeNum in xrange(1, runeHoleCnt + 1):
         runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
         if not runeData:
             continue
@@ -574,14 +600,14 @@
 
 ## 同步客户端
 def Sync_RuneInfo(curPlayer):
-    runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
-    if not runeUnlockList:
+    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
+    if not runeHoleCnt:
         return
     RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo()
     RuneInfoPack.Clear()
     RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
     RuneInfoPack.RuneDataList = []
-    for RuneNum in xrange(1, len(runeUnlockList) + 1):
+    for RuneNum in xrange(1, runeHoleCnt + 1):
         RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
         RuneInfoPack.RuneDataList.append(RuneData)
     RuneInfoPack.Count = len(RuneInfoPack.RuneDataList)

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