From e2539a2e16790732960eb13c4b1b575cee3de446 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 六月 2019 15:17:56 +0800
Subject: [PATCH] 7429 【后端】【2.0】资源找回(封魔坛 世界boss)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py | 20 ++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 22 ++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 21 ++++++++--
4 files changed, 46 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index d9bac28..0a6a433 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -916,17 +916,9 @@
if not GameFuncComm.GetFuncCanUse(atkPlayer, funcID):
PlayerControl.NotifyCode(atkPlayer, funcSysMark)
return
-
- hasKillCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%index, 0)
- itemAddKillCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%index, 0)
- killLimitPrivilege = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 4, {}).get(index, 0)
- if killLimitPrivilege:
- limitCnt = PlayerVip.GetPrivilegeValue(atkPlayer, killLimitPrivilege)
- else:
- limitCnt = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {}).get(index, 0)
+ canKillCnt, limitCnt = GetBossCanKillRemainCnt(atkPlayer, index)
-
- if hasKillCnt >= limitCnt + itemAddKillCnt:
+ if canKillCnt <= 0:
#if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
# GameWorld.DebugLog("攻击过该boss可继续攻击")
# return True
@@ -939,6 +931,16 @@
return False
return True
+def GetBossCanKillRemainCnt(curPlayer, funcIndex):
+ #获取BOSS剩余可击杀数量与最大数量
+ hasKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%funcIndex, 0)
+ itemAddKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%funcIndex, 0)
+ killLimitPrivilege = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 4, {}).get(funcIndex, 0)
+ if killLimitPrivilege:
+ limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, killLimitPrivilege)
+ else:
+ limitCnt = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {}).get(funcIndex, 0)
+ return max(0, limitCnt + itemAddKillCnt - hasKillCnt), limitCnt
def CheckAttackNPCByCnt(attacker, defender, isNotify=True):
''' 判断当日攻击该NPC次数是否已满 '''
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index fcbb6db..b001fd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3385,6 +3385,7 @@
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
+Def_Player_Dict_FbCntRegainOverTime = "FbCntRegainOverTime_%s" # 副本次数恢复超出的次数, 参数为副本ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 4ff972f..b616315 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1574,8 +1574,7 @@
maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
maxCanAdd = max(0, maxDayTimes - (maxCnt-enterCnt))
#GameWorld.DebugLog('封魔坛最大可恢复次数 %s'%maxCanAdd)
- if not maxCanAdd:
- return
+
curTime = int(time.time())
recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
@@ -1585,13 +1584,26 @@
passTime = curTime - lastRegainTime
if passTime < needTime:
return
- recoverCnt = min(maxCanAdd, 1 + (passTime-needTime) / recoverInterval) # 恢复次数
+ recoverCnt = 1 + (passTime-needTime) / recoverInterval # 恢复次数
+ if recoverCnt > maxCanAdd:
+ #记录超出的次数,用于资源找回
+ beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID)
+ updBeyondTimes = recoverCnt - maxCanAdd + beyondTimes
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, updBeyondTimes)
+ if not maxCanAdd:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
+ GameWorld.DebugLog(' 封魔坛恢复次数 记录超出的次数addOverCnt=%s, updBeyondTimes=%s'%(recoverCnt-maxCanAdd, updBeyondTimes))
+
+ if not maxCanAdd:
+ return
+ recoverCnt = min(maxCanAdd, recoverCnt)
+
enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % mapID
newEnterCnt = max(0, enterCnt-recoverCnt)
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
if recoverCnt == maxCanAdd:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
else:
startTime = curTime- (passTime-needTime)%recoverInterval
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, startTime)
@@ -1729,6 +1741,7 @@
if mapID in [ChConfig.Def_FBMapID_SealDemon]:
newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, 0)
GameWorld.DebugLog(" 特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
index 2c96581..102dde6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -34,6 +34,7 @@
import PlayerActivity
import PlayerSuccess
import PyGameData
+import AttackCommon
import copy
import datetime
@@ -151,15 +152,26 @@
recoverNumList.append(index)
elif dailyQuestData.GetRelatedType() == 1:#每日活动
dailyID = dailyQuestData.GetRelatedID()
+ lostOnDay = lostOnDayNum
curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, dailyID)
if dailyID in [ShareDefine.DailyActionID_Dice, ShareDefine.DailyActionID_IceLode]:#我要太极只分是否参加过,没参加过才能找回,次数算1次
dayTimesLimit = 1
if curDayTimes:
curDayTimes = dayTimesLimit
-
- if curDayTimes >= dayTimesLimit and not lostOnDayNum:
+ elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
+ canKillCnt, dayTimesLimit = AttackCommon.GetBossCanKillRemainCnt(curPlayer, 0)
+ curDayTimes = dayTimesLimit - canKillCnt
+ elif dailyID is ShareDefine.DailyActionID_SealDemon:
+ #找回前先立即刷新一次
+ FBCommon.RegainFBCntProcess(curPlayer)
+ beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % ChConfig.Def_FBMapID_SealDemon)
+ recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
+ dayTimesLimit = 24*3600/recoverInterval
+ curDayTimes = dayTimesLimit - beyondTimes
+ lostOnDay = 0
+ if curDayTimes >= dayTimesLimit and not lostOnDay:
continue
- addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDayNum * dayTimesLimit
+ addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
if addCommonCnt <=0:
continue
curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
@@ -400,7 +412,7 @@
expRate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Recover)
extraData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainData % index, 0)
dataEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverGainDataEx % index, 0)
-
+ realmLV = curPlayer.GetOfficialRank()
tjgExp = 0 #脱机挂找回经验
exp = 0
sp = 0
--
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