From e25e81a0a62baf5b6df6f9599cf791ef7085baa8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 08 十一月 2023 14:53:39 +0800
Subject: [PATCH] 0312 【主干】【BT0.1】增加持续回血 按目标最大血量(效果1307)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 65 ++++++++++++++++++++++++++++++--
1 files changed, 61 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 7f38e29..10bcd77 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,6 +33,7 @@
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
+import CrossChampionship
import DataRecordPack
import CrossRealmMsg
import ShareDefine
@@ -147,6 +148,10 @@
mapID = msgData["MapID"]
funcLineID = msgData["FuncLineID"]
playerLV = msgData["LV"]
+
+ if mapID == ChConfig.Def_FBMapID_CrossChampionship:
+ CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
+ return
zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
if not zoneIpyData:
@@ -469,6 +474,15 @@
GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
return copyMapObj
+def SendMapOpenFBEx(realMapID, copyPropertyList):
+ ## 通知地图开启副本线路
+ # @param realMapID: 地图ID
+ # @param copyPropertyList: [[copyMapID, propertyID], ...]
+ msgInfo = str(copyPropertyList)
+ GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFBEx", msgInfo, len(msgInfo))
+ GameWorld.Log("SendMapOpenFBEx: realMapID=%s,msgInfo=%s" % (realMapID, msgInfo))
+ return
+
def OpenCrossDynamicLineBySys(zoneID, mapID, funcLineIDList, checkExist):
## 系统开启跨服动态线路
@@ -714,6 +728,7 @@
# @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
# @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
+ playerID = curPlayer.GetPlayerID()
GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
playerManager = GameWorld.GetPlayerManager()
try:
@@ -758,10 +773,6 @@
if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
return
- elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
- if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
- GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
- return
#守卫人皇 是否已参加
elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
@@ -787,3 +798,49 @@
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
return
+
+def Send_CrossServerMsg_EnterVSRoomRet(vsRoomDict, serverGroupIDList=None):
+ ## 发送子服跨服对战房间请求进入结果
+ # @param vsRoomDict: {roomID:{playerID:playerInfo, ...}, }
+ # playerInfo key
+ # serverGroupID 所属服务器分组ID
+ # regMapInfo 传送跨服注册信息 [registerMap, mapID, dataMapID, copyMapID, posX, posY]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterVSRoomRet, vsRoomDict, serverGroupIDList)
+ return
+
+def CrossServerMsg_EnterVSRoomRet(msgData, tick):
+ ## 跨服对战房间请求进入结果
+
+ curServerGroupID = GameWorld.GetServerGroupID()
+ GameWorld.DebugLog("=== 跨服PK对战房间请求进入结果 === curServerGroupID=%s" % curServerGroupID)
+ vsRoomDict = msgData
+ for roomID, playerDict in vsRoomDict.items():
+ GameWorld.DebugLog(" roomID=%s,playerDict=%s" % (roomID, playerDict))
+ for playerID, playerInfo in playerDict.items():
+ if "serverGroupID" in playerInfo:
+ serverGroupID = playerInfo["serverGroupID"]
+ if serverGroupID != curServerGroupID:
+ GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
+ continue
+
+ player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player:
+ GameWorld.DebugLog(" 玩家不在线, playerID=%s" % (playerID))
+ continue
+ if PlayerControl.GetIsTJG(player):
+ GameWorld.DebugLog(" 玩家脱机中, playerID=%s" % (playerID))
+ continue
+
+ if "regMapInfo" not in playerInfo:
+ continue
+ regMapInfo = playerInfo["regMapInfo"]
+ if len(regMapInfo) != 6:
+ continue
+ registerMap, mapID, dataMapID, copyMapID, posX, posY = regMapInfo
+
+ PlayerControl.SetVsRoomId(player, roomID, True)
+ # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
+ CrossRealmPlayer.SendCrossRealmReg(player, registerMap, mapID, dataMapID, copyMapID, posX, posY)
+
+ return
+
--
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