From e261fda74c51592a8e83175f3a7386f48ed13df4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 16:46:56 +0800
Subject: [PATCH] 4762 【后端】修复开关服后助战次数信息加载失败bug;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 14 +++++++++++---
1 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 0108dab..853f5b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -72,7 +72,7 @@
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
@@ -110,6 +110,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -524,7 +525,6 @@
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
@@ -557,6 +557,8 @@
SyncLittleHelper(curPlayer)
# 聊天气泡框
SyncChatBubbleBoxState(curPlayer)
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -3929,7 +3931,9 @@
#设置血量
curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
- curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+ #护盾
+ PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5127,6 +5131,10 @@
# 功能开启奖励
elif rewardType == ChConfig.Def_RewardType_OpenFunc:
GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+ # 冰晶矿脉星级奖励
+ elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+ GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+
#
# # 充值豪礼奖励
# elif rewardType == ShareDefine.Def_RewardType_GoldGift:
--
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