From e261fda74c51592a8e83175f3a7386f48ed13df4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 16:46:56 +0800
Subject: [PATCH] 4762 【后端】修复开关服后助战次数信息加载失败bug;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   62 +++++++++++++++++++++----------
 1 files changed, 42 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 90e1ef6..487b97e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -507,8 +507,8 @@
         treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
         magicWeaponID = treasureIpyData.GetID()
         isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
-        if not isActive:
-            continue
+#        if not isActive:
+#            continue
         allAttrDict = {}
         #=======================================================================
         # #铸炼属性
@@ -519,27 +519,40 @@
         #    GameWorld.AddDictValue(allAttrDict, attrDict)
         #=======================================================================
         treasureType = treasureIpyData.GetTreasureType()
-        #等级属性
-        curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
-        for lv in xrange(curMWLV+1):
-            upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
-            if upIpyData:
-                attrDict = upIpyData.GetAddAttr()
-                GameWorld.AddDictValue(allAttrDict, attrDict)
-                
-        if magicWeaponID == signDayMWID:
-            #签到属性
-            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
-            addAttr = {}
-            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
-                addAttr[int(attid)] = attnum * totalSignNum
-            GameWorld.AddDictValue(allAttrDict, addAttr)
+        if isActive:
+            #等级属性
+            curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
+            for lv in xrange(curMWLV+1):
+                upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
+                if upIpyData:
+                    attrDict = upIpyData.GetAddAttr()
+                    GameWorld.AddDictValue(allAttrDict, attrDict)
+                    
+            if magicWeaponID == signDayMWID:
+                #签到属性
+                totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+                addAttr = {}
+                for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+                    addAttr[int(attid)] = attnum * totalSignNum
+                GameWorld.AddDictValue(allAttrDict, addAttr)
+        
         fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+        #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
+        if isActive and not fbpasslv:
+            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
+            if ipyDataList:
+                maxLevel = ipyDataList[-1].GetLevel()
+                fbpasslv = maxLevel
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
+                GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
         if fbpasslv: #副本关卡属性
             fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
             if fbipyData:
-                attrDict = fbipyData.AttrDict()
-                GameWorld.AddDictValue(allAttrDict, attrDict)
+                attrDict = fbipyData.GetAttrDict()
+                for effID, value in attrDict.items():
+                    effID = int(effID)
+                    allAttrDict[effID] = allAttrDict.get(effID, 0) + value
+                
                 
         for effID, value in allAttrDict.items():
             if treasureType == 1:
@@ -961,6 +974,13 @@
     privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
     if not privilegeIpyData:
         return
+    curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+    singleValue = privilegeIpyData.GetSingleValue()
+    if singleValue and curGotValue % singleValue:
+        fixGotValue = curGotValue/singleValue*singleValue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
+        GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
+    
     curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
     newData = curValue + data if isAdd else data
     maxValue = privilegeIpyData.GetMaxValue()
@@ -1132,9 +1152,11 @@
     return
 
 def UptateMWFBPasslv(curPlayer, mwID, passLV):
-    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV))
+    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
     CalcMagicWeaponAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     Sycn_MagicWeaponLV(curPlayer, mwID)
+    
+    EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
     return
\ No newline at end of file

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