From e261fda74c51592a8e83175f3a7386f48ed13df4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 28 十一月 2018 16:46:56 +0800
Subject: [PATCH] 4762 【后端】修复开关服后助战次数信息加载失败bug;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 117 ++++++++++++++++++++++++++++++++++++++++++++++------------
1 files changed, 93 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 3a70b61..487b97e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -36,6 +36,8 @@
import ChEquip
import PlayerVip
+import random
+
g_succInfoDict = {}
g_potentialsSkillDict = {}
##登录处理
@@ -387,8 +389,20 @@
#infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()}
if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP):
return
-
- if not GameWorld.CanHappen(initRate):
+ playerID = curPlayer.GetPlayerID()
+ maxRateValue = ShareDefine.Def_MaxRateValue
+ randValue = random.randint(0, maxRateValue-1)
+ canHappen = randValue < initRate
+ GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s"
+ % (canHappen, randValue, initRate, maxRateValue), playerID)
+ # 不是百分百成功的记录合成流向
+ if initRate != maxRateValue:
+ drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen,
+ "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue}
+
+ DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer)
+
+ if not canHappen:
GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate))
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0)
return
@@ -439,12 +453,21 @@
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
- SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
+ SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, GetSPSkillTotalLV(curPlayer))
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
EventShell.EventRespons_MWSkillUp(curPlayer)
return
-
+def GetSPSkillTotalLV(curPlayer):
+ #潜力技能总等级
+ totalLV = 0
+ skillManager = curPlayer.GetSkillManager()
+ for i in xrange(skillManager.GetSkillCount()):
+ curSkill = skillManager.GetSkillByIndex(i)
+ if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
+ continue
+ totalLV += curSkill.GetSkillLV()
+ return totalLV
def NotifyMagicWeapon(curPlayer, isLogin=False):
#通知法宝信息
@@ -484,8 +507,8 @@
treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
magicWeaponID = treasureIpyData.GetID()
isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
- if not isActive:
- continue
+# if not isActive:
+# continue
allAttrDict = {}
#=======================================================================
# #铸炼属性
@@ -496,23 +519,41 @@
# GameWorld.AddDictValue(allAttrDict, attrDict)
#=======================================================================
treasureType = treasureIpyData.GetTreasureType()
- #等级属性
- curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
- for lv in xrange(curMWLV+1):
- upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
- if upIpyData:
- attrDict = upIpyData.GetAddAttr()
- GameWorld.AddDictValue(allAttrDict, attrDict)
+ if isActive:
+ #等级属性
+ curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
+ for lv in xrange(curMWLV+1):
+ upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
+ if upIpyData:
+ attrDict = upIpyData.GetAddAttr()
+ GameWorld.AddDictValue(allAttrDict, attrDict)
+
+ if magicWeaponID == signDayMWID:
+ #签到属性
+ totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+ addAttr = {}
+ for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+ addAttr[int(attid)] = attnum * totalSignNum
+ GameWorld.AddDictValue(allAttrDict, addAttr)
+
+ fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+ #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
+ if isActive and not fbpasslv:
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
+ if ipyDataList:
+ maxLevel = ipyDataList[-1].GetLevel()
+ fbpasslv = maxLevel
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
+ GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
+ if fbpasslv: #副本关卡属性
+ fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
+ if fbipyData:
+ attrDict = fbipyData.GetAttrDict()
+ for effID, value in attrDict.items():
+ effID = int(effID)
+ allAttrDict[effID] = allAttrDict.get(effID, 0) + value
- if magicWeaponID == signDayMWID:
- #签到属性
- totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
- addAttr = {}
- for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
- addAttr[int(attid)] = attnum * totalSignNum
- GameWorld.AddDictValue(allAttrDict, addAttr)
-
-
+
for effID, value in allAttrDict.items():
if treasureType == 1:
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1)
@@ -876,13 +917,15 @@
mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
state = GetIsClickMagicWeapon(curPlayer, mwID)
- if not mwLv and not curUpExp and not state:
+ FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
+ if not mwLv and not curUpExp and not state and not FBPassLV:
continue
pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
pack.MWID = mwID
pack.LV = mwLv
pack.Exp = curUpExp
pack.State = state
+ pack.FBPassLV = FBPassLV
sendPack.InfoList.append(pack)
sendPack.Count = len(sendPack.InfoList)
if sendPack.Count:
@@ -916,6 +959,9 @@
multiple = 1 #倍数
if singleValue:
gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ maxValue = privilegeIpyData.GetMaxValue()
+ if maxValue:
+ gotValue = min(maxValue, gotValue)
multiple = gotValue/singleValue
for attid, attnum in attrInfo.items():
addAttr[int(attid)] = attnum * multiple
@@ -928,6 +974,13 @@
privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
if not privilegeIpyData:
return
+ curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ singleValue = privilegeIpyData.GetSingleValue()
+ if singleValue and curGotValue % singleValue:
+ fixGotValue = curGotValue/singleValue*singleValue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
+ GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
+
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
newData = curValue + data if isAdd else data
maxValue = privilegeIpyData.GetMaxValue()
@@ -947,14 +1000,20 @@
GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
return
singleValue = ipyData.GetSingleValue()
+ maxValue = ipyData.GetMaxValue()
if singleValue:
#达到进度则可领取属性
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ if gotValue >= curValue:
+ return
canGetCnt = (curValue - gotValue) / singleValue
+ if canGetCnt <= 0 and maxValue and curValue >= maxValue:
+ canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
if canGetCnt <= 0:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
+ updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -1090,4 +1149,14 @@
for attrID, attrValue in allAttrDict.items():
PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
+ return
+
+def UptateMWFBPasslv(curPlayer, mwID, passLV):
+ GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
+ CalcMagicWeaponAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ Sycn_MagicWeaponLV(curPlayer, mwID)
+
+ EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
return
\ No newline at end of file
--
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