From e268dd1de7fdda3ccbe24880ebd6d60be2debb47 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 12 七月 2024 19:03:00 +0800 Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】聚魂(增加聚魂战令6; 增加战令GM命令: Zhanling) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 309 ++++++++++++++++++++++++++++++++++----------------- 1 files changed, 205 insertions(+), 104 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index 9486609..2c05255 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -12,7 +12,6 @@ # # @change: "2011-02-23 14:20" panwei 系统提示函数重写 # @change: "2011-07-15 19:30" Alee 队伍通知 -# @change: "2011-09-02 16:20" panwei 新增竞技场设置和获取决斗值接口 # @change: "2012-11-06 15:00" jiang 新增竞威望设置和获取威望设接口 # @change: "2012-11-07 17:30" wdb 新增跨服预选赛排位信息 # @change: "2012-11-14 12:00" jiang 修改扩展属性字段记录的属性类型必须和MapServer一致 @@ -23,16 +22,20 @@ # @change: "2015-07-14 21:00" xdh 聊天信息原附加值改为Extras # @change: "2015-10-28 00:00" hxp 增加设置对战房间ID # @change: "2015-11-05 12:00" hxp 增加跨服全服广播 -# @change: "2015-11-06 16:30" hxp 增加GetMergePlayerName # @change: "2017-06-22 15:00" hxp 跨服广播增加条件过滤子服是否提醒;跨服服务器全服广播同步子服 #--------------------------------------------------------------------- #"""Version = 2017-06-22 15:00""" #--------------------------------------------------------------------- import GameWorld +import PlayerDBOper import IPY_GameServer -import MergeBroadcast +import PlayerDBGSEvent +import CrossChampionship +import GameWorldMineArea import IpyGameDataPY +import CrossRealmMsg import ShareDefine +import PyGameData import ChConfig import types #--------------------------------------------------------------------- @@ -52,22 +55,91 @@ curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList)) return - -## 跨服世界广播 -# @param country 提示的国家 -# @param msgMark 提示信息Mark -# @param msgParamList 信息参数列表 -# @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制 -# @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制 -# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID -# @remarks -def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0): - # 非地图同步的广播才进行全服广播 - if not isMapNotify: - GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) - notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, - "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo} - MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False) + +def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]): + NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList) + return + +def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]): + crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}] + CrossNotify([serverGroupID], crossNotifyList) + return + +def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]): + crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)] + CrossNotify(serverGroupIDList, crossNotifyList) + return + +def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]} + +def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]} + +def CrossNotify(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表 + ''' + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) + return + +def CrossNotifyEx(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...] notifyType 如 ShareDefine.CrossNotify_CrossAct + ''' + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) + return + +def CrossServerMsg_Notify(crossNotifyList): + GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList)) + for notifyInfo in crossNotifyList: + if isinstance(notifyInfo, dict): + if "Type" not in notifyInfo or "Params" not in notifyInfo: + continue + notifyType = notifyInfo["Type"] + params = notifyInfo["Params"] + elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2: + notifyType, params = notifyInfo[:2] + else: + continue + + if notifyType == ShareDefine.CrossNotify_World: + country, msgMark, msgParamList = params + openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1) + if msgMark.startswith("CrossBattlefield"): + openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2) + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + if openServerDay < openServerDayLimit: + GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit)) + continue + WorldNotify(country, msgMark, msgParamList) + elif notifyType == ShareDefine.CrossNotify_CrossAct: + country, msgMark, msgParamList = params + serverIDRangeList = notifyInfo[2] + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetPlayerCount()): + curPlayer = playerManager.GetPlayerByIndex(i) + if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer): + continue + if not serverIDRangeList: + NotifyCode(curPlayer, msgMark, msgParamList) + return + playerServerID = GameWorld.GetPlayerServerID(curPlayer) + for serverIDA, serverIDB in serverIDRangeList: + if serverIDA <= playerServerID <= serverIDB: + NotifyCode(curPlayer, msgMark, msgParamList) + break + + elif notifyType == ShareDefine.CrossNotify_Family: + familyID, msgMark, msgParamList = params + FamilyNotify(familyID, msgMark, msgParamList) + elif notifyType == ShareDefine.CrossNotify_Player: + playerID, msgMark, msgParamList = params + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer: + NotifyCode(curPlayer, msgMark, msgParamList) return ## 世界广播 @@ -77,10 +149,7 @@ # @return 无返回值 # @remarks def WorldNotify(country, msgMark, msgParamList=[]): - if GameWorld.IsMergeServer(): - MergeWorldNotify(country, msgMark, msgParamList) - else: - GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) + GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) return #--------------------------------------------------------------------- @@ -138,24 +207,12 @@ return NotifyCodeList - +#------------------------------------------------------------------------------ +def GetDBPlayerAccIDByID(playerID): + ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家 + return PyGameData.g_dbPlayerIDMap.get(playerID, "") #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致 -#------------------------------------------------------------------------------ -##设置决斗值(竞技场用) -# @param curPlayer 玩家 -# @param value 数值 -# @return None -def SetVsFightValue(curPlayer, value): - return - - -##获取决斗值(竞技场用) -# @param curPlayer 玩家 -# @return 决斗值 -def GetVsFightValue(curPlayer): - return 0 - #------------------------------------------------------------------------------ ## 设置威望 # @param curPlayer: 玩家实例 @@ -171,29 +228,27 @@ def GetPrestige(curPlayer): return 0 - -#------------------------------------------------------------------------------ -## 设置玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @param value: 威望值 -# @return: -def SetMergeWarRank(curPlayer, value): +##总战斗力 +def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower() +def SetFightPower(curPlayer, value): + curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue) return +#------------------------------------------------------------------------------ +## 协助目标玩家ID +def SetAssistTagPlayerID(curPlayer, value): + curPlayer.SetExAttr1(value) + SetMapServerPlayerAttrValue(curPlayer, "SetAssistTagPlayerID", value) + return +def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1() -## 获取玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @return: 威望值 -def GetMergeWarRank(curPlayer): - return 0 - -## 职业阶数 -def GetJobRank(curPlayer): return curPlayer.GetExAttr1() -def SetJobRank(curPlayer, jobRank): return curPlayer.SetExAttr1(jobRank) +## 副本功能线路ID +def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID) +def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() ##VIP到期时间 -def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() -def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime) +def GetVIPExpireTime(curPlayer): return 0 +def SetVIPExpireTime(curPlayer, expireTime): return def GetValidVIPLV(curPlayer): # @return: 返回当前有效的VIP等级 # vipTime = GetVIPExpireTime(curPlayer) @@ -215,13 +270,18 @@ def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value) -##今日已获得仙缘币 -def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11() -def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value) - ##玩家主动退出仙盟时间(<100代表退出次数) -def SetLeaveFamilyTime(curPlayer, value): return curPlayer.SetExAttr12(value) +def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True): + curPlayer.SetExAttr12(value) + if isSyncMap: + sysMsg = '%s'%value + curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg)) + return def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12() + +## 玩家所属服务器组ID +def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13() +def SetPlayerServerGroupID(curPlayer, groupID): return curPlayer.SetExAttr13(groupID) ## 是否脱机挂机状态 def GetIsTJG(curPlayer): @@ -243,23 +303,28 @@ def GetGMForbidenTalk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_ForbiddenTalk) def SetGMForbidenTalk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_ForbiddenTalk, value) +# 玩家账号状态值 +def SetPlayerAccState(curPlayer, accState): + #curPlayer.SetAccState(accState) + curPlayer.SetExAttr17(accState) + #需要立即更新DB + PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":curPlayer.GetPlayerID()}, {"AccState":accState, "ExAttr17":accState}) + return #------------------------------------------------------------------------------ - -## 设置新手指导员天数 -# @param curPlayer: 玩家实例 -# @param day: 天数 -# @return: -def SetFreshmanGuiderDay(curPlayer, day): - curPlayer.SetDict(ChConfig.Def_PlayerKey_FreshmanGuiderDay, day) +def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0): + ## 通知目标玩家地图执行 DoLogic + tagPlayerID = tagPlayer.GetPlayerID() + tagMapID = tagPlayer.GetRealMapID() + if tagMapID: + cmdStr = str(cmdInfo) + GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" + % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID) + #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex) + GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName, + cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex()) return - -## 获取新手指导员天数 -# @param curPlayer: 玩家实例 -# @return: 天数 -def GetFreshmanGuiderDay(curPlayer): - return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FreshmanGuiderDay) ## 增加成就完成进度 # @param curPlayer @@ -283,38 +348,23 @@ curPlayer.SetVsRoomId(roomID) if isSetMergeRegRoomID: curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterRoomID, roomID) - - battleIDStr = str(roomID) GameWorld.Log("SetVSRoomID playerID=%s, roomID=%s" % (curPlayer.GetPlayerID(), roomID)) - curPlayer.MapServer_QueryPlayerResult(0, 0, 'CreatePlayerRoomID', battleIDStr, len(battleIDStr)) + SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID) return -## 根据子服账号及名称获取跨服角色名 -def GetMergePlayerName(playerAccID, playerName): - orgPlayerName = playerName.strip() - - #取帐号后缀作为区服标识 - parserList = playerAccID.split('@') - serverSign = "" - if len(parserList) >= 2: - serverSign = parserList[-1] - - parserList2 = orgPlayerName.split('-') - orgNameServerSign = "" - nameNotServerSign = parserList2[0] - if len(parserList2) >= 2: - orgNameServerSign = parserList2[-1] - - if orgNameServerSign: - if orgNameServerSign == serverSign: - return orgPlayerName - else: - return "%s-%s" % (nameNotServerSign, serverSign) - - if serverSign: - return "%s-%s" % (nameNotServerSign, serverSign) - - return orgPlayerName +## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID +def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5() +def SetCrossMapID(curPlayer, value, isNotifyMapServer=True): + curPlayer.SetExAttr5(value) + if isNotifyMapServer: + SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value) + return + +def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]): + ## 设置地图服务器玩家对应属性值 + setAttrInfo = str([attrName, value] + exData) + curPlayer.MapServer_QueryPlayerResult(0, 0, "SetPlayerAttr", setAttrInfo, len(setAttrInfo)) + return ## 地图服务器扣物品 # @param curPlayer @@ -322,6 +372,12 @@ def MapServerDelItem(curPlayer, itemList, eventName): result = str([itemList, eventName]) curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result)) + return + +def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}): + ## 地图给奖励 + result = str([eventName, moneyInfo, itemList, drDict]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result)) return ## 增加仙盟活跃 @@ -345,3 +401,48 @@ return ipyData.GetLimitLV() +# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用 +g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...} +## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确 +def GetFuncCanUse(curPlayer, funcID): + playerID = curPlayer.GetPlayerID() + if playerID in g_playerOpenFuncInfo: + if funcID in g_playerOpenFuncInfo[playerID]: + return True + + ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID) + if not ipyData: + return False + + if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV(): + return False + + if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank(): + return False + + if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv(): + return False + + return True + +def DoFuncOpenLogic(curPlayer, funcIDList): + global g_playerOpenFuncInfo + if GameWorld.IsCrossServer(): + return + playerID = curPlayer.GetPlayerID() + FuncOpenLogicDict = { + ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj), + ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj), + } + for funcID in funcIDList: + if funcID in FuncOpenLogicDict: + if playerID not in g_playerOpenFuncInfo: + g_playerOpenFuncInfo[playerID] = [] + openFuncIDList = g_playerOpenFuncInfo[playerID] + if funcID not in openFuncIDList: + openFuncIDList.append(funcID) + GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID) + FuncOpenLogicDict[funcID](curPlayer) + return + + -- Gitblit v1.8.0