From e268dd1de7fdda3ccbe24880ebd6d60be2debb47 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 七月 2024 19:03:00 +0800
Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】聚魂(增加聚魂战令6; 增加战令GM命令: Zhanling)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherTheSoul.py |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherTheSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherTheSoul.py
index fe0f05a..4411e59 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherTheSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherTheSoul.py
@@ -169,6 +169,18 @@
     RefreshGatherTheSoulAttr(curPlayer, True)
     return
 
+def GetGatherTheSoulTotalLV(curPlayer):
+    totalSoulLV = 0
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for index in range(ipyDataMgr.GetGatherTheSoulCount()):
+        ipyData = ipyDataMgr.GetGatherTheSoulByIndex(index)
+        soulID = ipyData.GetSoulID()
+        soulLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherTheSoulLV % soulID)
+        if not soulLV:
+            continue
+        totalSoulLV += soulLV
+    return totalSoulLV
+
 def GetHoleSoulColorCount(curPlayer, soulColor, isDownward):
     ## 获取镶嵌聚魂品质个数
     colorCount = 0

--
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