From e30efe2e7a2b42393cdd64c14363fd1c36586c5a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 01 三月 2020 22:43:59 +0800
Subject: [PATCH] 8392 【主干】【后端】宝石镶嵌优化(支持使用低等级宝石做为材料升级)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index f1c16f7..e288d29 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -20,6 +20,7 @@
 
 InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
 DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
+g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
 
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
 g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}

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