From e3120a145fc56ca559b548aecc539fa297670a5b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 17:50:59 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
index 3666792..6a40749 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
@@ -88,7 +88,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 函数详细说明.
 def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagTruck, skill, tick)
     
     curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck)
     #攻击成功

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