From e3120a145fc56ca559b548aecc539fa297670a5b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 17:50:59 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 1fa6035..c14b0e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -100,7 +100,7 @@
 import PlayerExpandPackCfgMgr
 import EventReport
 import PlayerCoat
-import PlayerSuccess
+import PlayerGatherSoul
 import PlayerArrestTask
 import PlayerRune
 import IpyGameDataPY
@@ -1705,6 +1705,11 @@
 def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
     # 法宝解锁进度
     RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll)
+    return
+
+def EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, lv):
+    # 魔族法宝关卡进度
+    RunQuestEvent(curPlayer, "mwfbpasslv", '%s_%s'%(mwID, lv), Def_RunQuestType_Normal)
     return
 
 def EventRespons_SuccessFinish(curPlayer, succID):
@@ -3939,7 +3944,7 @@
 # @remarks 自定义函数, 读数据库任务删除表, 删除任务
 def __DoLogic_DeleteMission(curPlayer, curMission):
     missionID = curMission.GetMissionID()
-    
+    GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID)
     delMissionData = GameWorld.GetGameData().GetMissionDeleteByID(missionID)
     #任务删除表中无此任务
     if not delMissionData:
@@ -4373,7 +4378,9 @@
     # 符印交换
     if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
         return
-    
+    # 聚魂交换
+    if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
+        return
     
     #时装
     if PlayerCoat.SwitchCoat(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):

--
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