From e35ed3606a9dd4da24331cc520faf4b720d83f13 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 十二月 2023 13:52:23 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(NPC支持暴击、吸血) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py index 243c324..935717b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py @@ -198,7 +198,7 @@ curPlayerPropDict["SuperHitRate"] = curPlayer.GetSuperHitRate() # 暴击概率 curPlayerPropDict["SuperHit"] = curPlayer.GetSuperHit() # 暴击伤害固定值 curPlayerPropDict["SuperHitRateReduce"] = GameObj.GetSuperHitRateReduce(curPlayer) # 暴击概率抗性 - curPlayerPropDict["SuperHitReduce"] = PlayerControl.GetSuperHitReduce(curPlayer) # 暴击伤害抗性固定值 + curPlayerPropDict["SuperHitReduce"] = GameObj.GetSuperHitReduce(curPlayer) # 暴击伤害抗性固定值 curPlayerPropDict["IceAtk"] = curPlayer.GetIceAtk() # 真实伤害 固定值 curPlayerPropDict["IceDef"] = curPlayer.GetIceDef() # 真实伤害防御 固定值 curPlayerPropDict["IgnoreDefRate"] = curPlayer.GetIgnoreDefRate() # 无视防御几率 @@ -216,8 +216,6 @@ curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害 curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率 curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成 - curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # 攻击回复血量固定值 - curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血 curPlayerPropDict["FaintRate"] = GameObj.GetFaintRate(curPlayer) # 触发击晕 curPlayerPropDict["FaintDefRate"] = GameObj.GetFaintDefRate(curPlayer) # 击晕抵抗 curPlayerPropDict["ComboRate"] = GameObj.GetComboRate(curPlayer) # 连击 @@ -226,6 +224,8 @@ curPlayerPropDict["AtkBackDefRate"] = GameObj.GetAtkBackDefRate(curPlayer) # 抗反击 curPlayerPropDict["SuckHPPer"] = GameObj.GetSuckHPPer(curPlayer) # 吸血比率 curPlayerPropDict["SuckHPDefPer"] = GameObj.GetSuckHPDefPer(curPlayer) # 抗吸血比率 + curPlayerPropDict["AtkBackHP"] = GameObj.GetAtkBackHP(curPlayer) # 攻击回复血量固定值 + curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血 #推送提醒 curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet) -- Gitblit v1.8.0