From e35ed3606a9dd4da24331cc520faf4b720d83f13 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 十二月 2023 13:52:23 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(NPC支持暴击、吸血)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index 243c324..935717b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -198,7 +198,7 @@
     curPlayerPropDict["SuperHitRate"] = curPlayer.GetSuperHitRate() # 暴击概率
     curPlayerPropDict["SuperHit"] = curPlayer.GetSuperHit() # 暴击伤害固定值
     curPlayerPropDict["SuperHitRateReduce"] = GameObj.GetSuperHitRateReduce(curPlayer) # 暴击概率抗性
-    curPlayerPropDict["SuperHitReduce"] = PlayerControl.GetSuperHitReduce(curPlayer) # 暴击伤害抗性固定值
+    curPlayerPropDict["SuperHitReduce"] = GameObj.GetSuperHitReduce(curPlayer) # 暴击伤害抗性固定值
     curPlayerPropDict["IceAtk"] = curPlayer.GetIceAtk() # 真实伤害            固定值
     curPlayerPropDict["IceDef"] = curPlayer.GetIceDef() # 真实伤害防御        固定值
     curPlayerPropDict["IgnoreDefRate"] = curPlayer.GetIgnoreDefRate() # 无视防御几率
@@ -216,8 +216,6 @@
     curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害
     curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率
     curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成
-    curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # 攻击回复血量固定值
-    curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
     curPlayerPropDict["FaintRate"] = GameObj.GetFaintRate(curPlayer) # 触发击晕
     curPlayerPropDict["FaintDefRate"] = GameObj.GetFaintDefRate(curPlayer) # 击晕抵抗
     curPlayerPropDict["ComboRate"] = GameObj.GetComboRate(curPlayer) # 连击
@@ -226,6 +224,8 @@
     curPlayerPropDict["AtkBackDefRate"] = GameObj.GetAtkBackDefRate(curPlayer) # 抗反击
     curPlayerPropDict["SuckHPPer"] = GameObj.GetSuckHPPer(curPlayer) # 吸血比率
     curPlayerPropDict["SuckHPDefPer"] = GameObj.GetSuckHPDefPer(curPlayer) # 抗吸血比率
+    curPlayerPropDict["AtkBackHP"] = GameObj.GetAtkBackHP(curPlayer) # 攻击回复血量固定值
+    curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
     
     #推送提醒
     curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)

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